LC #42 Pipers Alley

View Full Version : Speed modeling session : theme : wonders of the ocean

01-16-2004, 01:50 PM
Fishes, cetaceans, jellyfish, calamaris...
that's the theme of this session, until monday 19 january.
1-3 hours models, post wires, different views, tell the soft you used.
Any style, everyone is welcome to join.

Have fun!

01-16-2004, 04:26 PM
This sounds like a cool topic to take part in. Can't wait to see what you guys come up with

01-16-2004, 05:37 PM
Awesome idea! im going to start something right this minute...

EDIT: i can find no good reference pics of anything! if anyone finds a site with great pics of ...lots of sea creatures that would be great.

01-16-2004, 06:48 PM
A great white,or an attempt to...

1hr 20minutes made with Wings3D,box-modeling

I'm new to this.

01-16-2004, 07:08 PM
Wireshot,closeup of the face...

Copy/Paste in your browser.

01-16-2004, 07:24 PM
Fantasy ocean creatures too?

01-16-2004, 07:28 PM
Looking around I found this site:

It's got quite a few pictures of various fish, as well as quite a few pictures of Invertebrates.

01-16-2004, 07:58 PM
sound really cool :thumbsup:

ill start working right now :bounce:

01-16-2004, 08:18 PM
Mahlikus : yeah but actually I think that no fantasy creature can beat the extraordiary diversity that exist in the oceans. And it's a better exercice to try and to conform to something that exists than just saying "oh, let's say it's a fantasy creature" ;)
and it looks better!

01-16-2004, 09:02 PM
Sounds cool, but I wonder how many people actually know about it. The last one was on the front page so everyone knew about it. But now the speed modeling threads have been tucked away under the modeling forum so most people, I'm afraid, won't know about it.

I hope I find time for this one. :)

BTW, any chance as many people as possible can create time laps (like in the last speed modeling thread)? That'd be cool!

01-16-2004, 09:17 PM
i agree m@ and i think people will find these thread's soon once people learn of this speed modeling.

01-16-2004, 09:30 PM
Thats was my after thought m@.
I agree fully.

As for a Timelapse...I'll try to make one..might be full of errors but I'll still make one. subject..does this mean the head session is over because I was going to do it today... :hmm: :blush:

01-16-2004, 09:57 PM
In fact you can still post in any section.. the session themes are just here to have some direction and work together on the same theme at the same time. That's all. Free for you to do insects, heads, or whatever (in the other session threads).

01-16-2004, 10:42 PM
Angler fish. done in maya 5 in 2hrs.

i saved it every 10 min like fellah in the other thead but i don't know how to create the animated gif.

01-16-2004, 11:15 PM
You can count me in! These speed modelling sessions are great! I wish these were around when I was still in school!! Thanks M@ for starting these!

Also, to all those that are looking for reference pics, the creatures on Finding Nemo, although cartoons, are very similar to their real-life counterparts. Just do a google for sealife pics, or national geographic pics or something. Also has some great fish reference pics!



01-16-2004, 11:54 PM
Originally posted by pencil_head
i saved it every 10 min like fellah in the other thead but i don't know how to create the animated gif. [/B]

Inorder to create a gif is to:

1. Have photoshop open
2. Create a static camera that will not move throughout the modeling
3. Once you hit 10 minutes, hit the print screen button above insert and delete.
4. Press CTRL+N in photoshop to make a new document (it should make the image the same size as your screenshot)
5. Paste your screen shot into the new image by pressing CTRL+V in photoshop
6. Create a new layer by pressing CTRL+SHIFT+N in in photoshop
7. Repeat steps 3-6 untill you have all your images, each on their own layer.
8. Import into Image ready using the button at the bottom of the toolbar in photoshop, or press CTRL+SHIFT+M
9. In image ready, turn off all your layers except for the first layer.
10. Create a new keyframe for each image you have (so if you have 10 images, create 10 keyframes) by pressing this button:

11. Go to the second keyframe and turn on the second picture you captured.
12. Then go to the third keyframe, and turn on the third picture (do this untill you finish all of your images.)

13. Go to your first keyframe and in the image below where the red is, click.
14. Select the time you want that specific frame to last (2 seconds should be good)
15. Change the view time on every keyframe to the same as the first (2 seconds)
16. Click the 'play animation' button (It's the one on the image above: the triangle pointing right)
17. If the animation looks good, then press CTRL+ALT+SHIFT+S
to save the file as an animated gif.

That should do it. Hope it's helpful.

01-17-2004, 12:00 AM
I will enter tomorow, as i got into something else today.

Ill try and time lapse it to.

01-17-2004, 12:02 AM
you can also "import folder as frames" which makes an animation of the images in the folder you've choosen... so save each screen grab as a new images and put numbers to them so the order will be correct.

that's an other way of doing it.

01-17-2004, 12:27 AM
Maya 5, BPT
1 hr maya, around 1 hr zbrush.

Mola Mola fish.
Man i cant wait for zbrush 2...then i can add all the detail i want, i wont be limited then. very obvious were my limits were in zbrush here.

01-17-2004, 12:29 AM
new here, but i got interested in this thread, so i tried it out
maya 5
about 2:45 without bathroom breaks and refreshments ( ;

01-17-2004, 12:57 AM
This is what I take as Speed-Modeling, actualy a 'Speed-Sketch-In-3D', like what speed-paints or 2d-sketches are for, a 3D Concept/Refrence for further 'detailed' works.
I started from scratch, with no 2d or photo refrence, and then shaped the idea, in less than 45 minutes. (but more than an hour for preparing the animated-gif, meshsnaps, rendering and so!)

You can see that this cant be used in production as is, even it's not suitable for low-poly game porpuses. but one can examine and study it's proportions in 3D, call it 'Quick 3D Concept'

[3ds max 5.1]

and this is the 360° anim-gif (

and this ( is the smooth test, which is not any good or cool, but shows what the end result would nearly be.

01-17-2004, 01:53 AM
Nice, Ila Solomon!

I think that the design of the low poly shark looks much more appealing and attractive. Even if you smooth it in the end it would look cool to try to re-create those sharp angles.

Is there a limit to how many frames a gif sequence can have?

01-17-2004, 02:05 AM
welll here`s my contribution :) It`s a pirhana kind of thingy, inspired by the piranha from ernie (the cartoon) but modeled straight from my head since i didnt have any reference.. hope ya`ll like him :)

1 hour 30 min

01-17-2004, 02:06 AM
and a wire :beer:

01-17-2004, 02:31 AM
I'm not really sure if this counts as a fish but it was fun making it. modelled in 3ds max

01-17-2004, 02:34 AM
great thread people, and awesome stuff here...

probably i won't have the time to participate on this one but i'll leave a link for two of my threads:

My shark that took 4 hours from scratch to the first render on the first page... (


my sunfish that took 6 hours also from scratch to the first render (

if you subtract the render times (about half an hour each) and the setting up the environment for the render you'll see that they took little time to model.


01-17-2004, 02:52 AM
I've found a good link with some crazy deep sea fish, squid and spiders.

01-17-2004, 04:46 AM
Here's my sturgeon. I would have spent more time on it, especially on the head, but I ran out of time and had to leave.

I made it in Maya in 1 hour 45 minutes.

and by the way, the lobster below my post is amazing, nice work DDV

01-17-2004, 05:06 AM


01-17-2004, 05:07 AM
thanks for the info JVI i k e l :thumbsup:
copy & paste link into address bar

01-17-2004, 05:32 AM
Ok, I mostly model cars, but since I didn't make anything from december, I said it's not a bad ideea to model something.

Made in almost 2 h, I also captured from 5 to 5 seconds (big mistake I now have 250MB of jpgs lol, maybe I will try to make a gif or something)

and the low poly

01-17-2004, 05:33 AM

01-17-2004, 06:39 AM
Lastnight I tried to do some art, but nothing happened. Tonight I figure I'll try and pull something off... it's been a while so it might not be incredible :D

I hope I choose an original subject.

01-17-2004, 06:44 AM
:) My try, under 2 hours
modeled in wings and rendered in max

The Armenian
01-17-2004, 06:57 AM
Here is mine. Modeled with Anim8or in about 2h and 10min.
You guys made some cool ones. undoz, your top render is awesome. Nice shark raz98.

Ok, here are my images

The Armenian
01-17-2004, 07:00 AM
Here is another render and the wire

Btw, I made it from scratch. I always wanted to make a weird looking fish. Thanks for starting this m@.

01-17-2004, 08:35 AM
I'm in, I love this stuff. :D

01-17-2004, 09:08 AM
I was going to make a 'sea urchin' by creating a sphere, subdividing it a lot, and extruding the verts... As a joke of course, lol.

01-17-2004, 09:23 AM
Here's mine...
about 2 Hours and 45 Mins...

Had fun with my classmate...

Everyone got awesome work, especially rock, man!
Ref (

01-17-2004, 09:37 AM

I competed with the knob above me and below me.

Here's mine - a 'Kolbisaurus', it used to be croc, but I got bored and started making stuff up.

3 hrs.


01-17-2004, 09:43 AM
Here's my buddy's speed model:

A walrus :bounce:

3 hrs.

01-17-2004, 10:38 AM
heh, nice stuff happening here, will have to give it a go sometime, maybe nxt round...

funky foe, pretty neat cartoony style, luv those things

raz, hm? nice hammer head though? not too sure about the tail part other then that all good


01-17-2004, 10:47 AM
intressting thread. I´ll make a seamonster later today.

This is realy great exersise...and I learn a lot. And some of you guys are realy great on 3d....I want to be like you some day:beer:

01-17-2004, 11:43 AM
haha nice stuff over here :D , heres my fish, made in like 45 minutes, i know it was 1-3 hours so itll be one hour then :P its a well ehm a happy fish 8-) i think haha cya!

01-17-2004, 12:42 PM
Here we go. My entry. I decided to go for a penguin, ´cause there already some many good fish in here :buttrock:

Modeling time ~2 hours + 15 minutes for materials and lighting. Software used is Maya 5. That was fun ...


Hi Wire:

Lo Wire:

Have fun & keep on

01-17-2004, 02:11 PM
awsome work folks :D..

lol i love the penguin :)

01-17-2004, 02:31 PM
there's some serious talent over this board !

01-17-2004, 03:48 PM
This is my last picture, I have started few week ago but I finish it today.

It's made with Maya and After Effects.

01-17-2004, 04:34 PM
Okay, here's my 2 hr bash at it ...)

And just for fun (and for those who wanted me to model him for the Super Hero ( challenge)




01-17-2004, 04:51 PM
:applause: rockin' AJ !

great work everyone!

01-17-2004, 04:58 PM
nice job guys, I love the SuperManatee lol
thanks Armenian, you have a funny weirdo fish but I guess this was your ideea :)

Ok, here are my finished images, took me 50-60 min to make and render the scenes, just used some procedural maps

01-17-2004, 05:10 PM
Well done as usual everyone!

This is my very clean blue whale.
2 hrs, 3ds max 4, box modeling.

01-17-2004, 05:45 PM
well this is my work- 50 minutes

his name is Billy, Billy is english and he loves to play chess in the park, drink tea with his friends.

i know texture is pretty bad :/

hope you like it and to get reply's :thumbsup:

01-17-2004, 06:02 PM
Hm! I like your Idea. The work time is end and I decided to try)))

01-17-2004, 06:31 PM
here's mine, lightwave with no references

if i find time, i'll up an animated gif of modeling this

01-17-2004, 06:33 PM
I don't think there is anything as cool as the super manatee...that is fantastic. Good job all of you though, looking great!

01-17-2004, 06:54 PM
great stuff from all again, these speed modeling sessions really show what an enormous amount of good modellers there are out there, probably gonna try my hand at this tomorrow, depending on how hung over I am ;)

keep it up!

01-17-2004, 08:17 PM

01-17-2004, 08:56 PM
c4d, 2.5 h


01-17-2004, 09:55 PM
AJ, that is fantastic! :D :D

Bonsai really nice, great frontview! good to see some cartoons in here..

cool fish, your own design? looks better without textures though.

and a little shitty thing from me this time to, wasn't really in mood but didn't have anything important to do.

'Weedy SeaDragon'

keep it up everyone!

01-17-2004, 10:02 PM
fellah thanks man :bounce: love what you made

i know the textures sucks :surprised but hey its all about the model

im now modeling a second fish, gonna be better

yes Billy is my design. i may no be so good but i still got my imagination, Billy and i know way back, chat over a cup of tea everyday after hunting some ducks :p

01-17-2004, 10:04 PM
or so...


An Erased One
01-17-2004, 10:45 PM
Very nice Stuff in this Thread... We sould put it all together in a giant aquarium! :D

...and now for something completely different:
A Nemo-"Dude"-Sea-Turtle.
(click here ( for a wire)

... and a making-of-animated-gif-thingie (shows few details, but what the heck :D):

Full 3 hours, Software is Cinema4D.

01-17-2004, 10:55 PM
nice work everyone
fellah : that's cute (but not in the same way that your mole ;) )

3 hours sqweeeeeeed.. should be rigged and all to have some funky tentacle action but well..

soft: 3dsmax5

I might do another critter tomorrow .. keep on posting everyone!

01-17-2004, 11:33 PM

you people are good

well you know him, you love him- yes! its the annoying singing fish: forgot to count the time but i think i did it in around 2 hours




met him in a bar in scotland, had to by him seven beers until he would stop singing

tell me what you think :D

01-17-2004, 11:33 PM
hahaha, you're a crazy guy, drinking tea and chating with fishes :D reminds me of 'doctor snuggles' :)

m@ stop saying good things about my work just because you got to borrow my webserver for this one image, I don't like when you lie!!!

sweet image m@.. ;)

few crits (
some crits.. good start though but I'm sure you didn't spend all 3 hours? your last post was only ~2 hours away no? ;) good to see you working hard though..

01-17-2004, 11:54 PM
@ the erased one : did you use a displacement map for his shield or did you actually model it? looks good *dude*! ;)

An Erased One
01-18-2004, 12:10 AM
Originally posted by Garma
@ the erased one : did you use a displacement map for his shield or did you actually model it? looks good *dude*! ;)

Thanks! :D
It's modeled, the ... err, "bumpy things" (how the hell do you call them?) are just beveled polygons, with a very small offset, I used extrusion 1 / inner offset .05 or so. The result isn't quite what I intended (the spaces between the... things are not sharp enough), but time was up.

01-18-2004, 02:02 AM
Originally posted by undoz
[B]:) My try, under 2 hours
modeled in wings and rendered in max

this amy be the stupidest question of the century but if you have 3dsMax why model in Wings3D??

01-18-2004, 02:11 AM
he certainly prefers wings' modeling flow to 3dsmax's...

The Armenian
01-18-2004, 02:28 AM
Here is a textured version.

Awesome job everyone.

01-18-2004, 02:32 AM
m@. is right , for organic modeling my workflow is a lot faster in wings :)

01-18-2004, 02:55 AM
Originally posted by AJ_23
Okay, here's my 2 hr bash at it ...)




AJ you are my hero :beer:

01-18-2004, 03:24 AM
always great work in those Speed Modeling sessions !!

AJ : the Supermanatee, that's what I call a superhero !! (I wonder what kind of powers he has) :)

m@ : this sqwid looks great. would be great to see it in motion (or just some bent tentacles)

fellah : Cute thingy :applause:

omega^0nd, pencil_head, Levitateme, ddv, well, everybody ! Great work ! :)

and here goes mine, the little fishy fish.
Max 5.1 - 1h30

01-18-2004, 03:25 AM
oh well, I just couldn't resist, I made a procedural texture to see what it looked like, and then the lightning, and then... and then... well, sorry :beer:

(those speed modeling sessions are great)

01-18-2004, 03:30 AM
So many good models. :)

Cant get enough from those speedmodels


Cyborg Corp.
01-18-2004, 03:55 AM
I'll have to enter this later. I'm going to thailand tomorow so that'll be the best place to see wacky fish! :applause:

here's a great site for those who havent started:

01-18-2004, 04:26 AM
Here is my effort :wavey: This is the first time I model a fish.

3:27:45 hours

The fins took the longest to make, and the entire fish still needs a lot of work.

I just slapped a planar texture map with the Reference pic. Took less than a minute, but you get a better idea of how it looks.

But anyway this is a Lion Fish

Max5 Box modeling.

:D This was a lot of fun. I can't wait till the next speed thread.

01-18-2004, 04:44 AM
Ila_Solomon : i really like this idea of 3d sketch and btw i love yours...

FunkyFoe, Undoz : i really like your designs!

ddv : WOW! top quality lobster! super details!

Bonsai : Penguin rules your design is really cool!

AJ_23 : I looooooove manatees !!!!! Super Manatee will save this planet from our destruction for sure!

omega^0nd : really nice, i like it a lot!

fellah : haha! strange creature! what software did you use? i loved the heads you made!

m@. : this is soooooooooooo nice ! tentacles are great! j'adore ton travail!

SpiritWalker : mouahahaha !

Najd : wow really cool renders!

Gabe : your fish is really beautyfull !

to all the others : great works, keep posting !

Here is my try, it's a sea otter. Using the information Fellah gave me, i made a timelapse. I had a hard time with the face and i'm not very happy with the result it needs a bit more tweaking i think... Since this animal has fur, it was not easy for me to get correct shapes...

01-18-2004, 07:24 AM
Great stuff again guys :) I'm really loving these.

Here's my contribution:

Not my best work. I wish I knew more about manta ray anatomy before I began. But hey.. it's all a learning process. Also I was very self-conscious because I was recording a timelapse, which is uploading as I type this...

I'll post the timelapse after it's up online.

Here's the timelapse:

You'll need divx. Unfortunately I don't know why camtasia made everything all nasty with artifcats. Sorry...

01-18-2004, 09:42 AM
2 Gabe: Amazing work!
2 BOS: Respect Odessa!!! ;)
2 Samovarostikovshik: thanks for hosting! ;D

55 min for modeling, 30 for ligthing, rendering and post.
I hope you like it. 8)


01-18-2004, 11:08 AM
Thanks guys :)

I couldn't resist, I had to make another one. :bounce:

Box Modeling
3:12:02 Hours
Sail Marlin

As far as I know from looking at pictures of the different species, this is the only type of marlin that has the 4 frontal fins.

01-18-2004, 11:51 AM
Here we go..this was fun.2.5 hours sub-d modeling in wings. another 30 minutes of tweaking the rock in Zbrush and placement and such. Penguin is 1600 polys.

01-18-2004, 02:35 PM
My contribution, wanted to add some volume to the water but I was running out of time. Modeling and texturing approximatelly 2 hours, lighting and rendering another hour, including some attempts to add particles in the water... left those out eventually... hope you like it. Made with Alias Maya ofcourse.


01-18-2004, 02:42 PM
Sorry, forgot to post a wire.

Smoothed 29208 Faces

Low Poly: 1818 Faces

Shaded and Smoothed

01-18-2004, 02:58 PM
Great White Shark

After 2.5Hours,Wings3D


01-18-2004, 04:10 PM
everything looks so good here that I wasn't going to post... but my friends in #cg-char talked me into it.

About 1.5 hours.

The progress

It's very fun to enter this and also very educational. We need more sessions :)

best regards

/stefan andersson

01-18-2004, 05:42 PM

I can't see your images. :hmm:

Here is a listing of many sites, a lot of them Free.

Host listing (

01-18-2004, 07:06 PM
oh my god so many nice entries :applause:

here is my fish (i think his mane is merlin) - modeling the body 2:45
soft: maya

01-18-2004, 07:10 PM
This is such a great idea - I had to try it. This is done in 3DS Max 5, starting from a box.
2 hours (mostly done in 1 hr, then just adding eyes, some details)
(first time I've put up anything here so I hope it works.) I'm looking forward to doing more of these quick projects.

01-18-2004, 07:25 PM
Gabe:Thanks,it's appreciated,I'm keeping those links...Here are the proper ones.

Great work everyone,this is both enjoyable and an excellent practice.

The rest as links for Bandwith:

01-18-2004, 09:27 PM
modeling time: around 1,5 hours
playing with all the shader stuff I haven't used in the end: 1 hour

made with maya

Najd: wonderful image :thumbsup:


01-18-2004, 09:31 PM
Crap, my links stopped working now for some unknown reason.



I got a different host, hopefully it won't die on me like the last one.


01-18-2004, 10:26 PM

again very nice entries from everyone :beer:

Here my contribution: SILO modelling with a reference from the internet :applause:

01-18-2004, 10:48 PM
hi everyone again, i forgot to post my elapsed time (2:45)

Gabe: really like your lion fish!

The Armenian: uhuhu initially i didn't see your fish, is really funny :)

KWAK: wow man...grat flow, clean mesh....great great work!

m@.: probably a little high polycount but really nice model, interesting to texture too

Sheep Factory: eheheh man, what can i say :) very very nice model there, really it a lot!

derbyqsalano: really like your whale, i never found good references for these mammals

i like very much this kind of modeling sessions, really stimulating, show own knowledge of modeling...

01-18-2004, 11:44 PM
Hey you guys look like you are having too much fun... very inspirational, all great work. Thought I would throw my hat in the ring and model a Marine Hatchetfish.

Here is the subD model

Modelling time: used the full 3hrs, does not include texturing, lighting rendering, all extra.

Software: Maya 5.0, software render

01-19-2004, 12:28 AM
Wow, good job. :thumbsup:

01-19-2004, 01:30 AM
I'm not much of a character modeler(car guy), this is only my second try at something like this, but you guys made it seem so interesting I had to give it a go! Fantastic work all around, some intersting sea life! anyway 2 hours 15 minutes, I think I may work on this from time to time just for fun.:beer:

Polymodeling-Max 6, scanline no textures due to lack of time

01-19-2004, 02:20 AM
LOL, that's awesome looks like Elvis with an under bite :D

01-19-2004, 02:27 AM
Thanks Gabe, my original choice was the lion fish, but when I saw how well you pulled it off, I decided to go with this guy, Elvis hehehe Thank you thank-you very much :beer:

01-19-2004, 02:41 AM
Well, I haven't had much time lately to do any modeling at all! Well, this looked like a nice thing to get into, to start back up again. Love the work that has gone on so far in these threads of speed modeling.

Some sort of fish
2hr 10m

01-19-2004, 03:30 AM
Beat you to the punch ha ha.

I was originally going to do a Hammer head shark, but then I though to my self. "A lot of people are probably going to make that"

So I went with a complex looking fish instead. :)

01-19-2004, 05:14 AM
Wow, good job.

Thanks Gabe, I wasn't going to texture it but after seeing how well yours came up, I thought "what the heck"

Paul Van Gaans (

01-19-2004, 06:31 AM
Well, I was 3hrs and 12 minutes into this here Lobish when I noticed the time... this is a brand new take of a fish I had done previous to this, and this one is looking to have much better geom, thanks to learning much from this here speed modeling forum... I am aiming now to get more from the boxy stages, though I still need work in getting the economy down a tad further... ran out of time just as I was starting the claws... will keep going and post an update along with this version when all is done...

all I can say when I look at the other fish in this here thread is WOW... awsome job people... and keep em coming...

and here is a minor update... still working on it :) (

01-19-2004, 01:47 PM
ok, i spended 15 min. more.

c4d, 2:45


01-19-2004, 06:00 PM
To Vangaans

Simply top render. ***** Stars

Love Austraulia.

"Very inspirational" :bowdown:

01-19-2004, 06:55 PM
I ripped this loggerhead turtle out yesterday in 2:05 using Max 6 and edit poly using some funky mismatched references.

This is a great practice tool, and I'll be participating whenever time allows & these threads keep happening.

01-19-2004, 06:59 PM
use[/*] tags. Substitute img for the *.

01-19-2004, 07:01 PM
got it, thanks

01-19-2004, 09:53 PM
3 hours modelled in Wings3d

Seahorse (

01-19-2004, 11:21 PM
Simply top render. ***** Stars

thanks Tuga_3D, ... Australia is a nice place to live.

01-20-2004, 12:49 AM
Weeeee, here's my attempt folx. This was a fun one and I think I will probably finish it at some point. I still need to do the mouth and I think he needs one more fin on top. I also didn't get the side fins completed, it still needs the in-between part.

I did this in Lightwave 7.5 and I stopped at 2 hours 53 minutes.



Animated gif:


01-20-2004, 02:05 AM
hey hey, these last few entries are nice to see... I would name names, but fact is... everybody's entry in these challenges look great... good on all who have entered... and here's to many more, in this thread, or any of the others past and present... great participation here, and this is some exciting stuff eh :)

01-20-2004, 09:50 AM
Originally posted by omega^0nd

derbyqsalano: really like your whale, i never found good references for these mammals

Yeah I know it's a problem, these guys are huge and only when they're underwater, good images can be made. But since they are so big, you have to be some distance away, and seawater can be pretty obstructing to the image. I actually found one good image of a baby whale, then I changed so proportions to make it look bigger.

There's been some nice posts in here... congratulations to all

Derby-Q Salano

01-20-2004, 05:22 PM
Here is mine, a bit stylised though.

Shiva3D and Vangaans: very nice and efficient models :bowdown:

01-20-2004, 09:27 PM
This is my contribution, I'm not very fast so I couldn't finish the whole model, and I think it might have been a little too complex to build in short time. about 3 hours work, not sure if I will finish but could use some crits (the claws and arm I used as concept had a very nice curve which I wasn't able to capture, anyway):

01-21-2004, 04:48 PM
Here is mine.
3.5 hours. Maya. pure fun.Poly Modeling + Displacement

01-22-2004, 08:06 AM
> Count0

really like your model and detail on it..cmon, try to finish it :)

01-22-2004, 11:00 AM
2 hours max5.1

01-22-2004, 07:15 PM
good I am new in the forum I found ,
is good the speed modeling I want to send my fish
this I toss in blender.
i want to hear suggestions and comments to impruve always.
3 hous, uv maping textures.

01-22-2004, 08:44 PM
Well, I posted this in visualboos forum the other night and I just came over here to post and saw darbyqsalanos excellent whale and I feel like a fraud now :(

...but I'm not..honest :)


Crazzy Legs
01-22-2004, 09:18 PM
The gentle life of th ecean is so much more appealing, but I found this site while looking for some references........

01-23-2004, 02:03 PM

01-23-2004, 09:38 PM
Maybe put up a picture with better resolution.

I can barely see the wire frame on your fish. :shrug:

01-27-2004, 08:06 PM
I did a model a couple of years ago in Rhino and tried building it with Lightwave Subpatches...this took about 2 hours:

Wireframe View:

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