I've posted this question on the Maya forum, with rather fast and great results. Lets see if i get the same luck here
We already made this setup on Maya and it's already working, but i want to make it in Max too.
We are making a car setup, in wich it follows a path, and the front wheels turn correctly, and besides all the 4 wheels have to roll, depending on the motion of the car.
Now, what i need to know, in order for the math formula to work, is how to determine the lenght of the path, that is, the spline.
Anyone knows how to do it? Is there a property of the line object like lenght or size? I'm tryin to understand curvelength() but i just can't make it work (yep, i'm a zero at scripting, i know...)
Thanx very much.