There was, for quite awhile, no way to pass PlotOptions into a function call to:
- The only allowed arg was an FBTime
- The work around was to spawn a dummy character and "PlotAnimation" to pass in PlotOptions on
the plotting, and then delete it. I tried this and it didn't work :smileysad:
Well huzzah! MB2014 now does allow you to pass in the options....except it doesn't do anything.
Unless I'm taking crazy pills here, I've clearly passed in my PlotOptions and yet they aren't applied when the animation plots. (Specifically UseConstantKeyReducer = False)
Here's a snippet of the code in a more generic form:
lOptions = FBPlotOptions ()
lOptions.ConstantKeyReducerKeepOneKey = False
lOptions.PlotAllTakes = False
lOptions.PlotOnFrame = False
lOptions.PlotPeriod = FBTime ( 0, 0, 0, 1 )
lOptions.PlotTranslationOnRootOnly = False
lOptions.PreciseTimeDiscontinuities = False
#lOptions.RotationFilterToApply = FBRotationFilter.kFBRotationFilterGimbleKiller
lOptions.UseConstantKeyReducer = False
After running, the Animation is plotted like normal default plotting with none of the options applied. Anyone know what's going on? Is this a MotionBuilder Bug?
Just an otter smacking at a keyboard confused....