XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Speed modeling session : theme : human head

Pages : [1] 2

01-13-2004, 05:30 PM

Here's the new session running until Friday 16 january.

The subject is human head, any gender, any age. You can focus on the entire head or on specific parts if you wish...the purpose is to have fun and to outdo yourselves.

1-3 hour pure modeling(time for searching references and lighting/rendering not comprised)
, any software, any technique.

Model from scratch, post wires and different views of the model, and tell us how long it took.

it's open to everyone, any level.

Have fun and good luck!

(previous theme was : insects (http://www.cgtalk.com/showthread.php?s=&threadid=114759) )

01-13-2004, 05:39 PM
I wanna try this one!

01-13-2004, 05:40 PM
Well im in! ill try and start this later today. just posting so i get email confirmations and know were to find the link!

01-13-2004, 05:48 PM
jeez I didnt even have time to plug it and people are posting already haha.

Ok guys, start your engines! I will begin later in the day, but you guys go ahead.

01-13-2004, 06:02 PM
Cool! I am not a fast modeller so this is the perfect practicing for me. Will join later today or tommorrow. Pity this is always during the week :( Some people do work!!! ;)

01-13-2004, 06:07 PM
Oh no heads!!
I suck at eyes and ears...Especially ears!
This is gonna be tough. Need some good ear modeling links if someone will PM me.



01-13-2004, 06:18 PM
realistic or not?

01-13-2004, 06:19 PM
hmm... think I'm going to try this out... first thing tomorrow.

01-13-2004, 06:20 PM
YESS!! Another speedmodelling thread :D
The good old human head, best modelling practise on earth ;)

Have fun..

01-13-2004, 06:20 PM

you decide

01-13-2004, 06:21 PM
Sounds cool :)

3dbuzz tryed the same idea, didnt work but thats now the point :)

any way i hope ill have some time this week end

01-13-2004, 06:24 PM
I might try this one. Should be able to get some good crits.

01-13-2004, 06:26 PM
too bad I'm far too busy... (sigh) I'll check the results of others though!

01-13-2004, 06:27 PM
I am newbie and I found the following useful when modelling:-
1) use wings 3d its FREE and easy to use. www.wings3d.com
2) goto http://cube.phlatt.net/forums/spiraloid/index.php good website on modelling
3) ambient whisper has a really good tut. on quick modelling
4) if you goto the wings3d discussion part sheep factory and others have provided good resources on quick head modelling.
Oh I forgot to mention about the concept of edge loops check it out on the above website and on cgtalk search - VERY IMPORTANT.
I wish I could participate and improve my skills but I have this stupid history test and I have to move arrange my new room the Academy of Art college San Francisco has given me.
Best of luck

01-13-2004, 06:39 PM
im in too. will post later.

01-13-2004, 06:46 PM
I will try to join in later this week. My models use to look decent, I think, but I really need to learn working faster!

01-13-2004, 06:46 PM
Wanna make it too! But still didnīt find any head reference :(

Dave Black
01-13-2004, 06:48 PM
TheHellmaster: So you don't own a mirror?!!! Borrow one from your girlfriend or mom, or some other female in your life. They tend to have mirrors on everything.



01-13-2004, 07:01 PM
Sounds cool. Ill try to join this one later today -

01-13-2004, 07:28 PM
Yeah ...
I will join this one too)))

01-13-2004, 07:32 PM
ahh fun, i will do a 3h session tomorro :)

01-13-2004, 07:57 PM
Originally posted by TheHellmaster
Wanna make it too! But still didnīt find any head reference :(

try fineart.sk
or correct-proportion.com
or do a google image search for police mug shot.

3DZ - i always find checking the profile kinda hard in a mirror :)

bored alien
01-13-2004, 08:06 PM
So I was psychic and did this anime head this morning for the general speed modelling thread. I figured it was approrpriate to move it here. Anybody recognize her? Took me nearly the whole 3 hours, despite the simple nose and mouth, but I'm learning and getting faster. Actually, reading over the rules again, probably closer to two or two and a half hours without reference finding and material tweaking. Modelled in Silo.




01-13-2004, 08:15 PM
wow sounds like it will be fun. As soon as my work is done I'll join in.


01-13-2004, 08:20 PM
Im gonna try this one, the last one looked really intresting. I wanna see what this challenge will bring. I just hope that ill have the time. cya, and good luck with your modelling.

01-13-2004, 08:30 PM
well, this time i will join, too. interesting challenge.
btw. "bored alien": it's lain, isn't it?

01-13-2004, 09:10 PM
i wanna join too! but i cant now. I'm on my way to champaign, IL..dang three hour drive. but as soon as i get there..imma whip up a head. although it wont be too good. just some needed practice. thats a cool head bored alien

01-13-2004, 09:24 PM
It's been a while since we posted the thread. How come I see nothing? lol

C'mon guys post'em. I just rounded my first hour and goin to 2.

01-13-2004, 09:26 PM
I'm going to make dinner, eat and then star to model.

these speedmodel threads are the best thing ever :D

01-13-2004, 09:28 PM
Originally posted by bored alien
Anybody recognize her?

Looks like Lain in her teddybear suit :-)
Nice model, but it would be nicer if the nose and mouth had more details.

01-13-2004, 09:33 PM
looks like a fun experience, maybe ill give it a shot tomorrow.

dont really know how to model a human head :/ or any other human organ but hey :D its for fun so i guess ill give it a shot

ill work on it tomorrow or something

01-13-2004, 09:45 PM
Here i go with one...

time: 2:45min
soft: lightwave 7.5

Didnt use any actual reference or have anything in mind when i started, but thereīs an obvious resemblance to julianīs kreacher...or the free model on metagons...although i didnt use them at all, it just came out that way....

btw, i had a lot of fun...

if its ok iīll update this images adding an ear(from the ones i could have here...)didnt want to put there anything i didnt do on that time...





01-13-2004, 09:51 PM
now that characters nose has character!

i like it a lot, Koroko

01-13-2004, 09:52 PM

01-13-2004, 09:55 PM
that's definately lain. Count me in on this one though. Atleast now I'm getting a hang of how this is all done.

01-13-2004, 10:16 PM
gonna give it a try to
count me in
these speedthings are great and i think the allow you to be more arstistic dan when you model from ref

01-13-2004, 10:23 PM
keep em coming guys

3 hours
(erm.. actually the eyeball is from an older model)


01-13-2004, 10:23 PM
ok guys, here is my entry.

Subject: Boxer
Time: 3 Hours
Software: Clay


3 hours, and my back was killing me from class last night, no excuses tho.

I will do another soon...

01-13-2004, 10:27 PM
Ok guys i am gonna jump in on this one too...........Wooot!


01-13-2004, 10:29 PM
oh crap, nice ones guys!!

2h 10min, Lightwave
ref was an an old indian chief..
(ears, old geometry(I hate to model ears..))

01-13-2004, 10:37 PM
Whoa.. this is so cool for 3 hours

Iīll start tomorrow .. haventīt slept the last 30 hours. I shouldnīt begin anything today ;)

01-13-2004, 10:38 PM

m@ & Mob - you two are just phenomenally talented!

This is just embarrassing...




01-13-2004, 10:42 PM
This not really my contribution, because I just read the subject and I'm actually on another contest on Amapi.net

This head was made with Amapi 7 in 2h30 hours (the time is on the screen but I made some stops :)
You can watch all the movie at this url (http://www.amapi.net/tutorial/videos/visage-polys.avi) - Divx, 24 min, 112 Mb (I speed up the movie..)

I hope you enjoy :)

01-13-2004, 10:44 PM
Bah... I should have spent 15 more minutes cleaning up the mesh.

Software: Clay


01-13-2004, 10:45 PM
fellah : so full of character.. dunno why, I picture him as a shy monk

AJ_23: that one is full of character too! excellent expression (and thanks..)

keep em coming guys!

01-13-2004, 10:46 PM
You guys, you do in three hours what so many of us would take a week to do. You should feel great, you're incredibly talented.

And I recognized Lain when I noticed the teddy bear suit, hehe.

Well it made me soooo want to work on this thread, but with school and all, I'll have to give it a while. I really enjoyed the currently posted work though, I can guarantee that I'll be back to look again. Such GOOD work, you could even say that if it was on a students demo reel, it would likely be very successful. I really had no idea that people were capable of this type of work in such short amounts of time.

This type of thread should have been around for ages, it's a great idea. There are so many themes to go through that anyone could be interested from time to time.

m@: Reminds me of anthony hopkins. I believe that's how his name is spelled. Good job anyhow : )

01-13-2004, 10:51 PM
Man, I cant believe these head models..wow!
Gorgeous work. The looping is amazing in these heads...I am learning tons. I dont know what it is about the ear topology but its damn hard..would take me 3 hours to figure it out, tut or no...I'll still try thought.

01-13-2004, 11:04 PM
Fellah: Your head is amazing brother. Did the ears and everything.

3 pat's on the back for ya :D

[edit] I take it back... m@ just told me that you didn't model the ears and you even said it in your post. "well I'll be" :o
Either way, great model.

01-13-2004, 11:23 PM
I had to rush it before.. couldnt write much. I actually saved the model each 10-minutes, I will see if I can make a .gif of that tomorrow.. maybe I'll spend the rest 50-min to :)

m@ I really like your to, alot of character! looks like som kinda science man, creepy but I'm sure he has a big heart :)))

don't feel ashammed of that, excellent character! it's harder to do somthing 'non existent' fast! good job!! dont stop working on him now though :))

really cool! I think you shall waste 1-hour more on him now after this speedmodeling, when your back is fine will say. and add a little detail to that thing at the ear, and something more that will sell him as a boxer and it will be portfolio material :) but maybe you wanna start a new, nevermind me then :D

no, not the ears!! I wrote that, old geometry :D thanks though :)
yours is good to! but you could have spent a little more time cleaning as you said. and it looks like the ears will sit really high on his head once you place them there ;) :p

01-13-2004, 11:24 PM
OK...here is my attempt. It's pretty weak. I sure will do another one tomorrow maybe two.

Here is my awful entry:

Please Drag and drop the link in your browser's address bar, thank you.


01-13-2004, 11:32 PM
Ok, I did this BEFORE this thread was created ( this last weekend to be exact ) , but I did it for the same reasons. I did this under two hours and my intent was to practice making wrinkles and creases. I know it looks funny and that the topology is painfully inefficient, but this was just for fun.

http://home.comcast.net/~drdoppler/Quick_Angle.gif http://home.comcast.net/~drdoppler/Quick_Front.gif

Modeling was done in Wings. Renders made in tS6.

- drdoppler

01-13-2004, 11:35 PM
wow everyone is doing such great work!

I am relly happy to see people having fun with this.


Awesome native, I did a native myself a while ago, took longer then 3 hours tho hehe. I love your guy

I might spend time on him...giving him some ears and breaking his nose some more.

Everyone else is rocking to!

Keep up the great heads everyone!

01-13-2004, 11:42 PM
I'm special, treat with special care. Seriously tho, i see this as an exercise for myself increasing my ability to plan a mesh when modeling, and this idea about a standard head didnt really cut it for me since i've done it over n over again, no new thinking. So i came up with this, still consists of the elements of a human head: It allowed me to think for myself and it was fun, so here we go:

A bit less than 2 hours, wings3d.


01-13-2004, 11:44 PM
Nice characters everyone.

I like AJ's best , so much character!

01-13-2004, 11:44 PM
Hey cool one! I'm sure it's a very interresting exercise.

01-13-2004, 11:48 PM
Yeah there we go... cool idea Egyt. I was waiting for someone to step away from the normal generic head.

01-14-2004, 12:01 AM
Maybe not so speedy.. It was 3 1/2 hours


01-14-2004, 12:27 AM
Mr Hawkman!


01-14-2004, 01:02 AM
My turn! This was totally challenging. I just tacked the boxey ears on at the last minute...man oh man are my wires a mess.

Software: Max 5.1
Time: 2:37


01-14-2004, 01:11 AM
I'm in too. I'll work on something tonight.

Not sure what I'm goint to make yet.

01-14-2004, 01:21 AM
its getting wild here !

01-14-2004, 02:05 AM
2 hours and 45 minutes, modeled in Wings, rendered with Max and Vray. I stole the eyes and teeth from an old model for the renders.



01-14-2004, 02:28 AM
Ok, I am still very much a rooky eh, and thus blew some loops and basically did a crappy job with some of the geom, but... I played the game and that's what counts eh :)

crits are very welcome

Native American... Wings3D... 3hrs

I have edited this post to include what my model looks like after the challenge, with some tweaking done... you can tell from the original (wire) that I have now broke his nose for a better look, took back the eyes off the bridge of the nose, tweaked the mouth some, cut in some muscle, added some ears... bla bla...hope you like it... it is now a WIP... durn tweaks took longer than did the entry model haha... and still many to go... :blush:

thanx you guys for setting up this challenge... this was my first and def won't be my last... what a blast

and way to go people, you guys and gals are pretty awesome modelers... some really great entries... I mean wowsers... keep em coming...


01-14-2004, 02:40 AM
i spent 2 hrs on this one. i was running out of time with the right eye so got rid of it completly. lets just pretend he got stabed it the eye and got it removed.

BTW i used hierarchical SubDs this time instead of polys. i think it was faster.


01-14-2004, 03:00 AM
well i got nothing urgent on today so count me in.... hopefully 3 hours from this post i'll have something...


01-14-2004, 03:39 AM
I'm pretty busy this week, but will try my best to come up with something!:bounce:


01-14-2004, 03:41 AM
I shoulda posted this before, I use Max 5, how do you render the wireframe so it has shaded faces but keeps the wire? Is there a special wireframe w shaded faces shader? Thanx!


01-14-2004, 03:55 AM
screencapture by pressing printscreen on your keyboard and paste it in photoshop... well that is one way of doing it.

01-14-2004, 03:56 AM
Heh, I did this a month or so ago, made a thread and everything. Included is the timelapse of my first one-hour head:


I'll probably do another one as I must add a detailed head to this model (that's one hour of work in a .gif form):


01-14-2004, 03:56 AM
Let me give this a shot. In two or three hours its my bed time so this will be the perfect thing to pass the time.

01-14-2004, 04:02 AM
great job everyone. tons of fun. glad to see these threads. keep it up everyone!

software: max 5.1
time :2.5 hours


01-14-2004, 04:55 AM
I am ashamed.....

1 hr 45 min in Maya.

It was fun though, next time, I just need to remember to unplug the phone :shrug:


01-14-2004, 04:56 AM
Question why aren't any images showing up in this thread ?

im just seeing links instead of a loaded image

01-14-2004, 04:59 AM
Originally posted by peanut
Question why aren't any images showing up in this thread ?

im just seeing links instead of a loaded image
That was done to lessen server load I assume. Plus it got moved to the modeling forum.

01-14-2004, 05:24 AM
well heres mine... pretty much took the whole 3 hours.... the whole ehads not finished, concentrated on the face... no ears.

speedhead1.jpg (http://www.blinkworks.com.au/wip/images/speedhead1.jpg)

he hasnt come out as gormless looking as my rough pic i did tho :(
I think i might continue on him this afternoon and get a final model for my own benefit.

This was fun.


(had to edit the link to stop too much traffic going throughmy site... the image should now be a link instead of an embedded img.... sorry all)

01-14-2004, 05:34 AM
Done and done. =D

took about 2 hours and 15 mins


you guys are too good

01-14-2004, 05:43 AM
Man, this stuff is really fun...and I love this place..you guys rock..but...truth to tell...the links suck. Not to cause trouble or anything, it just makes finding someone's image harder...and using the images as references to learn from is a little more of a task now too. Can't go back and do the same with the other older session threads either. As for site traffic/bogging...I havent a clue about that...wouldn't think it hurts but like I said..what do I know. Just my opinion. Still a great thing to participate in...just an extra step to learning from all this. :hmm:

01-14-2004, 06:33 AM
I am pretty sure the images thing (links) is cause we got moved to a modeling sub forum, I think I can get the rules changed for this area.

Stay tuned and bear with it (sorry for the pain in the bootie)

01-14-2004, 07:29 AM
here is my crappy little attempt.

1hr40 with the last half hour pretty much making and unmaking changes :P

Lightwave3d 7.5
Box Modeled

01-14-2004, 09:44 AM
should any one need it, this is my spline modeling tutorial:


I think it get's pretty fast results!

Kazuya Mochu

01-14-2004, 09:51 AM
This is something I could use some practice with.

SPEED :hmm:

Here is mine so far, 2 1/2 hours. 3D Max 5 Poly modeling.


01-14-2004, 10:04 AM
Man, how do all you guys manage to get such detailed models in such little time?

Is it just practice or do you all use the infamous make really good model button:D

i'll see if i can start contributing to these threads, i really need to get the practice.

well done everyone:thumbsup:

01-14-2004, 10:16 AM
hey, i Think I'll try too, it rules!


01-14-2004, 10:27 AM
Where can I find more information on this "Clay" software? I've been using Nendo for years, but its a bit out-dated.

01-14-2004, 10:42 AM
another one... this time it was about 2.5 hrs i think.... much happier with this one than my last one.... i looked at a few other peoples topology and tried to do it their way... its not super detailed but i'm pretty happy with the base shape.

speedhead2.jpg (http://www.blinkworks.com.au/images/wip/speedhead2.jpg)

I'm finding this speed thread so handy as i tend to take to long when i'm modelling becasue it takes me ages to be happy with something and move on....I need deadlines.


(had to edit the link to stop too much traffic going throughmy site... the image should now be a link instead of an embedded img.... sorry all)

01-14-2004, 10:50 AM

Good model!

I think the brow is a little big!

Great work though!


01-14-2004, 11:02 AM
:bounce: Can i play too? :bounce:

01-14-2004, 11:03 AM
This one took around 3hr 15min in XSI.

The eyes and ears are from an old model. I had to put something there to break up the silhouette a bit.

I think I got carried away in small areas of detail so the big shapes and major planes, and specially the topology suffered.


01-14-2004, 11:03 AM
Originally posted by zainlars
Where can I find more information on this "Clay" software? I've been using Nendo for years, but its a bit out-dated.

yap i'm interested too

01-14-2004, 11:28 AM
well, here's my three hours.

I'm pretty happy with how it turned out concidering how many heads I've made in my life, and this one goes to my collection :)
The wires are a bit messy, but I ran out of time ;)

big thanx to keltuzar's tip about correct-proportion.com, helped me out with some good references.


sorry for the image scrolling.

01-14-2004, 11:32 AM

woooow,great model!


01-14-2004, 11:45 AM
then dont be lazy, search clay on the forums, its not hard. read all the other speed modeling threads , that say about clay about 20 times.

its in private beta, you cant use it. website is http://www.rocket3d.com , email the guy and i guess if your works good enough you could test. but i doubt it.

remember there a thing called google aswell.

01-14-2004, 11:59 AM
Wow! some of these heads are fantasic!

Thought I'd ave a go too.

Max 5.1
~2 hours


01-14-2004, 12:18 PM
man, this thread is full of great models:eek:.But Iīll try this speedmodelling thing anyway, just for fun.

for those how need a good tutorial on human head try this one, itīs awsome: http://www.secondreality.ch/tutorials/modelling/head.html

01-14-2004, 12:45 PM
I thought I'd give it another go with a different technique.

This one 2hr50 (but that was working through a tutorial)


this has about 20 minutes of tweaks to it which puts me just a little over.

Spline Modeled

Bingo Little
01-14-2004, 01:06 PM
Inca Warrior. 3 hrs 04 min :)



Have a nice day,
Bingo Little

01-14-2004, 01:11 PM
:wavey: well-- here is my input for this one. I am still enjoying doing this. I find that the speed modeling is actually improving my techniques alot.

have a look---


as always...i hope you guys like it.:thumbsup:

Great work by everyone else!!!:beer:

oh yeah....forgot to post it....2.5 hrs.

01-14-2004, 01:35 PM
Well we almost had a few hours without someone asking about Clay j/k

This is a great idea,I love this new sub-section


01-14-2004, 01:53 PM
Hi, I'm new here , this is mine , modeling in wing 3d no ear ,entire head build from box
approx 2.hour 30 min,
c& c are welcome




01-14-2004, 01:55 PM
TIME: 2h 58 min.
well...sorry she's ugly, but i don't wanna repeat it, i will make her to begin a still...





Good job everyone!, that's funny :D

01-14-2004, 02:26 PM
Oh man this session is so cool . So much good work and so little time . I just had to try it . Here is my finished head . It took me 2hrs 54 min . Done in max 6 .



01-14-2004, 02:27 PM
pretty much new to the whole 3d thing, here's my 3 hour effort. (modelled in maya)

01-14-2004, 02:54 PM
Lovely entries from everyone :beer:

Well heres my go at it:


I got carried away trying out new techniques (this head was first modelled in high poly, then resurfaced to low poly ... and because i lost too much detail it was then mostly remodeled :] )

Anyways 130mins and had fun :thumbsup:

01-14-2004, 03:05 PM
Image here (http://www.sloanstudios.net/thedaemon/forums/speedmodelinghumanhead.jpg)

time:54 min
tools: wings3d, wings3d, and I also used the freeware app wings3d :buttrock:

01-14-2004, 03:27 PM
spent 40 minutes more.

and here's that .gif I promised(~800kb) which shows where I was every 10'th minute from start to end.
Mini Timelapse (http://www.fellah.net/temp/SpeedModeling/Indian.Progress.gif)

01-14-2004, 03:34 PM
kewl fellah! nice timelapse!

good work everyone, keep posting!

01-14-2004, 03:35 PM
:eek: Youuuuuu crazy Anders. :love:

01-14-2004, 04:05 PM
thanks alot Mat :)

hey ila, hahah thanks! :D
I wanna try this one!
I remember someone saying this, do you? :D

01-14-2004, 04:06 PM
Images are back! ROCK!!!
:buttrock: :buttrock: :buttrock:

01-14-2004, 04:12 PM
Nice work as always fellah

OK guys here it is, i cheated and spent 3.5 hours on it, but its the first serious bit of modelling i've done in ages, i'll get quicker i promise.:D


Wireframe (http://www.philshoebottom.co.uk/Art/speed_head_02.jpg) :thumbsup:

01-14-2004, 05:05 PM
good, very good modeling folks... keep em coming :)

@ fellah.... hey, right on, I did an American Native (page5) as well, but wow, did you ever go all out... I am studying this for sure as there is alot I can learn from talent like yours, and so many others...

@ KingMob... I stand in awe, eyes wide and simply amazed... looks like a movie character...

I could go on and list so many because rather than just one or two good models, there are so many... I have learned so much from this and need to learn so much more from what I have seen thus far... some very nice expressions and some really good ecomomy of poly's showing in quite a few of these masterpieces.... you guys are all rock'n the house down :D

01-14-2004, 05:16 PM
2d post attempt, my 1st one wouldnt show up for some reason....

2h 10m -

01-14-2004, 05:24 PM
2 hrs and 45 minutes of hot Wings action


Ran out of time on the ears...

01-14-2004, 05:29 PM
Hi all my 1š post. Well no ref, no scketch, nothing but my mind... LOL

3DSmax 6 90minutes - poly modeling.


01-14-2004, 05:31 PM
nice one sas! I'm glad you participate!

01-14-2004, 05:38 PM
Hum, i need to practice on my topolpgy.. is there any good site for that? Or some good tutorial for how it "works"..


Soeren Nielsen
01-14-2004, 05:38 PM
Uh hell, very nice stuff guys.
Ill join in tonight when I get back from soccer.

01-14-2004, 05:46 PM
wow, I agree, totaly nice mesh Sas... care to share you technique in the begining stages? please.... :D

01-14-2004, 05:59 PM
Originally posted by Fahim
Hum, i need to practice on my topolpgy.. is there any good site for that? Or some good tutorial for how it "works"..


there a big search button
a massive thread in the moddeling section and about 100 websites listed on google

01-14-2004, 06:16 PM
I decided to make a legitimate entry ( my previous model was made before this thread was created ). This one I did after dinner last night in about two hours. Again, no reference, just free modeling.

http://home.comcast.net/~drdoppler/SH_01.jpg http://home.comcast.net/~drdoppler/SH_02.jpg http://home.comcast.net/~drdoppler/SH_03.jpg http://home.comcast.net/~drdoppler/SH_04.jpg

Modeled in Wings, rendered in tS6.

- drdoppler

01-14-2004, 07:06 PM
This thread is like a free cookie! Now, I would hate to be labeled as the one to 'gets a free cookie and then asks for milk..' but... Is it possible if some of you Master Mesh Gurus to upload your models for examination? I am not too sure how attach yall are to these models...but I think it would be an excellent way to learn. By actualy openning up an OBJ file and see how, for example, the ears is attached to the head or how the eye loops into the nose and nostral. Hey, I'll even host everything if it will help bandwidth and site issues. I have 40GB transfer to spare.

Just an idea...lLet me know what you all think. PM me and I'll set up an FTP account.


01-14-2004, 07:18 PM
hi dudes.. here is my entry... i did just coming from office...
it took me 1 hr. and 20 mins. to model.. there are no references and it was directly modelled as i continued.....
i used max 5 for the task...
hope this thread keeps on growing..

01-14-2004, 07:23 PM

01-14-2004, 07:25 PM

01-14-2004, 07:35 PM
Hi m@: told you I'd be over when I wasn't so busy. Cool thread, everyone; there's some awesome work here.

Ibox: I start with a sphere, flipped over so the poles sit where the ears will be, then start pulling verts and bevelling edges to get the volume right. After that it's just adding detail.

I couldn't stop on this model, so here's an extra couple hours work:


Now if only I could work out how to do that in 3 hours...:D

01-14-2004, 07:53 PM
I would like to see more threads like this.

It's very helpful for improving my skills, and provides a lot of good reference.

Not to mention insentive to do more work.

Maybe, model a Hand, or a foot, an ear.

Maybe an entire body.


01-14-2004, 08:39 PM
I hope you like it.
It took me like an hour to make the head but this is the third try so there are realy 3 hours. I am not an expert you know.
I Also make a litle SDL game whit prerendered images whith this model, (for linux) just for fun. I hope post it some day.

01-14-2004, 08:48 PM
I thought i'd start another one but using a different technique.

I'm half way in (1.5hrs) so far but its late and i'm still at work so i'll finish it tomorrow.

by the way great work Sas:thumbsup:


01-14-2004, 09:02 PM
I thought this thread needed more teeth. So here ya go!

Software: Max5
Time: 1.9 hours


01-14-2004, 09:10 PM
Not sure how much time I have, but I'll sure give it a try. Never done speed modleing before, but it seems like a good exercise to increase speed. Can't wait to get started.

01-14-2004, 09:29 PM
Originally posted by sasquatch
Ibox: I start with a sphere, flipped over so the poles sit where the ears will be, then start pulling verts and bevelling edges to get the volume right. After that it's just adding detail.

Nurbs or polys? Software?

01-14-2004, 09:31 PM
agreenstar: polys in Wings3D

01-14-2004, 09:41 PM
:eek: :eek:
Wow, This thread is really great, great work everybody. :bowdown:

Here's my entry, done with Max 5.1, approx 2h of modelling
(render with Finalrender).


Hope to see more amazing work

01-14-2004, 09:50 PM
wow, very impressive works here!
speed modelling is really a good exercice!

here is mine, 1h30, zbrush for modelling and lightwave for render.



01-14-2004, 09:50 PM
Okay nevermind...:blush:

01-14-2004, 09:53 PM
Very cool face sivel, it really has lots of character!

sasquatch, could we see a wireframe? I find those perfectly soft creases very hard to make :)

01-14-2004, 10:43 PM
I think it would be cool to make timelapse videos of the quickmodelling session. Those would be more comprehensive than the models themself. We just need to find webspace for it!

drdoppler: What's that stuff you've used for the render? T-something?

01-14-2004, 10:43 PM

I want to participate in this so bad but i can never work on this for more than 5-10 min at a time before having to do something else. Working in such small increments I will never be able to keep track of how much time I am spending on it. I guess I could write down every time I stop and start or something. I currently am in between moving and do not have the resources I need at home to particiapte.

Any way, enough complaining. Keep up the good work. I am truly impressed by the majority of what I have seen in this thread.

01-14-2004, 10:47 PM
Working in such small increments I will never be able to keep track of how much time I am spending on it.



01-14-2004, 10:51 PM
Hi all, i want to show my speed modeled girl, I know there is some issue that gave her a little masculinity, its a question of tweaking... I had work about 3h00, I say "about" because I started yesterday evening and I just fnished her about 20 minutes ago! As everyone here this model is not finished ill surely going to tweak her soon...
Please let me know what you think of her :buttrock:

01-14-2004, 11:23 PM
visualboo you da man:buttrock:

01-14-2004, 11:46 PM

I use trueSpace 6.6 for rendering with a little bit of touch-up with corel photopaint.

- drdoppler

01-14-2004, 11:57 PM
Hypercam (http://www.hyperionics.com/)

For making Timelapse Modeling videos.

01-15-2004, 12:29 AM
i have problems with my host, he's been out for a week now !

01-15-2004, 01:01 AM
All of these look awesome!


I spend about 2 hours on this one, most of it went into the mouth, which failed horribly, so i added some "decoration" to cover it up:)

keep em coming!

01-15-2004, 01:29 AM
I found another screen capture program, and this one if 100% free, and doesn't have water marks.

I used it already, and all you have to do is download the program.

Install it, then to capture, just press the print screen button.

You can assign your own too.

It's very easy and with good quality. :buttrock:

Go get it here. (http://www.gadwin.com/printscreen/)

01-15-2004, 01:39 AM
If anyone is interested,i am goign to start mine today after dinner. i am going to time lapse it. ill post tonight along with the time lapse. although no one here has any idea if i can model or not...so you may be dissapointed. i got a jolt when i saw my 3d tin god Sasquatch had decided to join. so that got me going.

01-15-2004, 01:41 AM
Cool, We'll be waiting. :thumbsup:

01-15-2004, 01:53 AM
Gabe: Just so you know Prt Scrn takes a screen grab by default, as in just with windows installed.

I use Hoversnap tho because it's free and has some cool features. Check it out. http://www.hoverdesk.net/freeware.htm

And for anyone that want's to make movies, I highly recommend Camtasia. http://www.techsmith.com

Hope that helped a little guys.

01-15-2004, 02:24 AM
Not on my computer, It never worked before till I installed this program.

And I know how to use computers so I don't think I missed it.

I looked through all the folders I could find, and I could never find the screen captures.

Now with this program I press the print screen button and a window pops up, that never happened before.

My computer is weird like that.

01-15-2004, 03:10 AM
It took me 3 hours.
Using 3dmax6.
I don't know whether this link work:(

01-15-2004, 03:11 AM
Pressing the Print Screen button (next to F12) will screen grab whatever you see in your monitor to THE CLIPBOARD.
Then you go into MSPaint (or whatever art proggie) and either paste it from the menu or hit ctrl+v to paste it in the proggie and save as gif, jpg, or bmp. Easy peasy.

01-15-2004, 03:15 AM
this IS a great thread, some really amazing stuff, anyway, here's my contribution, pretty much used up all 3 hours, but I did squeeze in the actual sketching of the face into that timeframe (not that there was much of a sketch though). I blatantly stole the idea of a boxer from Kingmob, and since I usually go for realistic stuff I decided to go stylised this time, I was aiming for an older worn out boxer.

software: lightwave
tools: extender, bandsaw, weld, weld, weld, weld........

sadly I didn't get further than this, also, due to the time constraints, the mesh has alot of ugly spots and poor looping.


when you do a screendump using 'print screen', the screengrab ends up in your 'clipboard' which resides in system RAM, therefore you need to open up a paint program (like mspaint) and then choose 'paste' from the menu or 'ctrl+v' to retrieve the picture from clipboard memory.

01-15-2004, 03:16 AM
:cry: shoot Maya just closed down on me and I was like 5 minutes to finish. aaaaaahhhhhhhhhh...!!! I'm out. :cry:

01-15-2004, 04:01 AM
Time: 1hr 14min..

I did this then I re-read the thread and realized that it was a human thing, but I really enjoyed this and it was a nice break in the day. Its semi human just a very droopy long face. ;)

Cheers, and good time. great work here


01-15-2004, 04:17 AM
Great thread indeed!!!!!

couldn't resist.

here is mine - Lightwave 7 - subpatch modeling
3 hours


different views


01-15-2004, 04:58 AM
The clip board! :hmm:

Geez, no wonder I never found it. :surprised

I thought it was supposed to be a folder.

Thanks for the heads up. :thumbsup:

01-15-2004, 05:14 AM
Nice work everyone. Now if I only had the time to join in. School's not over for me yet.:cry:Friday's our last day. We should have more of these on a regular basis. At the very least, once a month. Of course, more would be better. Maybe next time.

01-15-2004, 05:21 AM
Originally posted by chui1675
Nice work everyone. Now if I only had the time to join in. School's not over for me yet.:cry:Friday's our last day. We should have more of these on a regular basis. At the very least, once a month. Of course, more would be better. Maybe next time.

A couple of pages back someone stated they were going to try to make this happen twice a week (or at least once a week)

01-15-2004, 06:04 AM
sweet Solomon you just made Mr. Bean. Nice! :applause:

01-15-2004, 06:05 AM
Yup.... this is the official location for all the session lovin.

See ya there...

01-15-2004, 06:06 AM
Originally posted by visualboo
Yup.... this is the official location for all the session lovin.

See ya there...

wicked nice!

01-15-2004, 06:19 AM
This is very embarassing, but I'll do this anyway.

I made this head (MY FIRST) some time ago (August), but I'm almost possitive I did it in 3 hours. Anyway, if I went over, please forgive. Anyway, the character might look familiar to you; the references I used were Lurtz from Fellowship Of the Ring (the hero orc Aragorn kills [the orc that slew Boromir]).

I would very much like any crits on it, you may PM me (that would be easier for me to find the crits) or post them here. Is it me, or is the mesh really sloppy?

None of these were rendered, just screen grabs.

Anyway, here it is:


01-15-2004, 06:33 AM
Woa this is cool. Some fantastic stuff on here. I did a little last night and finished up in my lunch hour at work today so I used the full 3 hours.
He's based on the bonestructure of Peter Cushing.
Maya 4.5. I recently discovered the BPT_bevel tool which is fantastic and has truly speeded me up.


I actually did a timelapse for the first half of the model construction as I was trying out a new technique ( a kind of a model around the eyeball thang but I decided didn't much like it in the end )
'tis here If anyone wants to see it but I must warn that it's 12 meg.



01-15-2004, 06:36 AM
I stopped after 180 mins.

Should use some reference next time..



01-15-2004, 06:59 AM
:beer: congratulations everyone specialy for Virum
:thumbsup: your head is nice to be the first one you do. I like it. Keep working, did you like mine?? Is in page 10 if you wana see it
I Also liket alot the DazP face, very expresive.
All of you have exelent work to show :buttrock:

01-15-2004, 07:44 AM
Well here is mine, the porportions are off but times up.
Maya. Just under 3 hrs.


01-15-2004, 08:00 AM
Proportions are a bit off & the nose & ears still need finished, but time is up. 3dsMax 5.1 was used. I had great fun though & can't wait for other speed modelling sessions!!!:bounce:



01-15-2004, 08:06 AM
I'll try again.

01-15-2004, 08:14 AM
my file is only 69K, but it's not letting it post. Here's a mirror link:


Sorry for the repeat posts.


01-15-2004, 08:30 AM
Well this is a great thread and it prompted me to try my first head so crits very welcome, esp on the jaw line and around the mouth.

Time spent - about half an hour looking for some reference pics and 2 hours 15 min dead on the modelling in wings3D



01-15-2004, 08:33 AM
and heres a wire frame...


01-15-2004, 09:39 AM
i had to post here! :)

i use maya, under 2h time of execution .

01-15-2004, 09:48 AM
I'm back with another one!
this time the wires are realy bad, I guess I have to work on that :D

1 hour 50 mins, used the ears from my last head.



01-15-2004, 09:53 AM
and the wire frame.

01-15-2004, 09:57 AM
This is one cool thread! I wish I had some free time to model something. I am working on a WIP right now on the side. I haven't had much time to model many new characters. I have been exploring some new Blender edge loop modeling techniques, so I will throw some of my loop modeling tips into my WIP.

This thread is really inspiring.

01-15-2004, 10:00 AM
Somebody requested a wire last night:


01-15-2004, 10:04 AM
very nice sasquatch, what was the total time spent

01-15-2004, 10:06 AM
Shoey: about 5 hours.

01-15-2004, 10:08 AM
Oh, this is embarassing! :blush:

Maya, 3Hr.

Started with a sphere, with the poles at the ear holes.


Great stuff everyone!

And great idea for a modelling excercise!

01-15-2004, 10:26 AM
"then dont be lazy, search clay on the forums, its not hard. read all the other speed modeling threads , that say about clay about 20 times.

its in private beta, you cant use it. website is http://www.rocket3d.com , email the guy and i guess if your works good enough you could test. but i doubt it.

remember there a thing called google aswell."

I don't think its being lazy to ask peeps on this forum for a pointer to a site for more info. You're right, it not hard to search these forums, it's just time consuming. I can post one question and get an answer back while I do other things, it's faster. "By the way thanks for answering my question. As for google I tried that, the Clay reference doesn't go much deeper than "Clay Studio".

I'm fairly busy, so when I do have spare time I like to get things done. So I went right to the source and asked, that's what CGtalk is for. What I didn't ask for is tude. You seem to be up on the speed modeling thing, but not so up on manners.

01-15-2004, 10:57 AM

Very impressive work by everyone. You are all a great inspiration.

I've only been doing 3d stuff for about a month, so this is my first attempt at a human head ever. I used Kazuya Mochu's technique (thanks for that tutorial) on Max4. The 3 hours were only enough to finish the face though.

I used this as a reference picture. Very nice painting btw!

Any comments are very welcome!


01-15-2004, 11:13 AM
Well I just couldn't seem to put this one down. Spent quite alot of time on a detail pass so *well* over time budget now. Would like to finish this one day. There seems to be nothing going on either side of his nose at all. Oh and er, ears would be good I guess. Had fun with it though. Must.....sleep...now.


01-15-2004, 11:22 AM
Sorry for that double post guys! :(

01-15-2004, 11:44 AM
This stuff is look nice, lemme uh get my webspace workin so I can post mine :)

01-15-2004, 12:21 PM
I did the basic form a while ago, that was about 10 minutes of work. Here is the result of 2:50 more (xsi 3.5):



Also made a divx timelapse of the process:
Three hours of modeling compressed into three minutes. Divx-right click and save as. Mirror 1 thanks to Egyt. (http://w1.211.telia.com/~u21114223/evanhead_divx.avi)

Three hours of modeling compressed into three minutes. Divx-right click and save as (zipped). Mirror 2 thanks to Wolver1ne. (http://www.animevanguard.com/evanhead_divx-1.zip)

01-15-2004, 12:24 PM
I don't quite think i'm getting the hang of this "SPEED" concept yet. i was even slower than my last head with this one. I think i'm going to go back to box modelling, it seemed alot easier.

anyway, here it is, about 4hrs:blush: i really need to look at some reference next time.


01-15-2004, 12:49 PM
i did the base mesh in 2-2.5h (complete new topologie so i did much 2-3 times before find the right flow)
tweaking this head 1-1.5h (sorry i cant go that speed)
no ears and the eyes only a sphere
all done in maya with BPT

Bingo Little
01-15-2004, 12:57 PM

Would you have the time or the inclination to post a brief tutorial on your modelling technique? Or at least to post the basic shape you derive out of the rotated sphere?

I think it would be immensely helpful for a lot of folks. In my personal view, your topology is one of the best I've ever seen.

Thanks in advance from all who would benefit if you can do this!

Best wishes,
Bingo Little

01-15-2004, 01:06 PM
Speed modeling human head :) (without concept)
Soft : Lightwave 7
Time : 3 h 10 m

01-15-2004, 01:37 PM
can somene please give me an adress of a website of BluePrints?
i want to try model a head buy need a blue print


01-15-2004, 01:40 PM

01-15-2004, 01:42 PM
Originally posted by actarusprocyon

is this a site of blueprints? because its not working :/

01-15-2004, 01:52 PM
Sorry about that...The link worked yesterday.

Try later on,it's an excellent site.

For now;


01-15-2004, 01:53 PM
try this, http://www.correct-proportion.com/index.php

but I believe you must register before you can watch any reference pictures/blueprints, the registration is free though.

01-15-2004, 01:55 PM
thanks alot guys :D you helped a lot :thumbsup:

just one more question: any where i can fins blueprints of Anime?

thanks again

01-15-2004, 01:59 PM
I understand now,I reloaded my old bookmark backup yesterday and it hasn't been updated in sometime DOH!


That one link should work.

BTW and off topic: Do you know who Noam Kaniel is?Just curious.

I swear I'll post one of my attempts today and won't go off topic again :)

01-15-2004, 02:02 PM
thanks a lot for the site man

i dont know who that person is. who is she?

01-15-2004, 02:12 PM
Bingo Little: OK, I did a quick avi just to show how I get basic loops laid out; the proportions aren't all that and there's a couple of five-siders in there, but you get the idea:

Video (900k, requires divX) (http://www.thepolysmith.com/images/Facestart.zip)

Hope it's useful. And if anybody has any tips on doing timelapse stuff better than my crappy effort, please PM me.

01-15-2004, 02:22 PM
Originally posted by sasquatch
Bingo Little: OK, I did a quick avi just to show how I get basic loops laid out; the proportions aren't all that and there's a couple of five-siders in there, but you get the idea:

Video (900k, requires divX) (http://www.thepolysmith.com/images/Facestart.zip)

Hope it's useful. And if anybody has any tips on doing timelapse stuff better than my crappy effort, please PM me.

Sasquatch, what kind of setup do you have when you're using wings, i.e. do you use your own hotkeys or standard ones. i looked at using wings a while back and just opened it again today but cant seem to find where things are quick enough.

01-15-2004, 02:24 PM
ARGH!DAMN BAD!!! 45 mins.....but the result is sooooo bad!:shrug:

01-15-2004, 02:24 PM
i did this head in few hrs...hope u guys like it..:)


01-15-2004, 02:24 PM
Shoey, PM me with your question; let's try and get this thread back on track.

01-15-2004, 02:26 PM
to masterbird :COOL!:thumbsup:

01-15-2004, 02:33 PM
hehe..thx:p just a litle work of mine..

01-15-2004, 03:09 PM
some really great models in here by now! really like yours 'sasquatch', great lil video to.

couldn't resist making another one myself, I really feelt the lack of female heads in here, so I gave 'Nefertiti' a go.

and here's a lil mini timelapse once again, saved out every 10'th min..
Mini Timelapse (http://www.fellah.net/temp/SpeedModeling/Nefertiti.MiniTimelapse.gif)
heheh, pretty ugly at the start :DDD

and, here's where she's at 30-min over the deadline.
she sure needs more time..

I must say that this challenge proved to me once again that making an attractive female takes much more time than making an old man with alot of details, like my previous post in here..

keep it up everyone!

01-15-2004, 03:14 PM
wow fellah

this is one great model. and she's not cute compared to your other models :wip:

good job and great idea with the hat or whatever it is (dont know how to say it in english) :thumbsup:

01-15-2004, 03:17 PM
yikes! that's some amazing modeling fellah, and thanks for the gif animation.

01-15-2004, 03:28 PM
Grrrrrrrreat work everyone...this thread is getting huge...

iīm lovin it...

love that last model of yours fellah, you captured really well the sculpture feeling... :)

hereīs another one from me,

software: 3ds max 6
time: 3h


01-15-2004, 03:54 PM
Fellah, this is beautyfull!
could you tell us how do you make your timelapse video? i can see that it's modeler screencaps, but you have always the same angle. how do you do that? you don't move around the model during the work?

01-15-2004, 04:06 PM
and this is my!!
2 hours and 55 minutes

01-15-2004, 04:21 PM
heya, thanks!
about the 'timelapse'
I model, turn the head etc as usual.. and when 10-min has passed, I copy the head and paste it into the next layer and keep on working on it there, and when 10-min more has passed I do the same thing. (6 layers=1hour for example)
and when everything is done, I line up all "10-min stages" and start with selecting layer 1, printcreen. select layer 2, printscreenm select layer 3, printscreen etc..
hope you understand, elseway don't hesitate to ask :)

thanks, your's a good start to. but it looks more like a fantasy creature than a human right now, good fantasy creature though. maybe this was intentional, but if not I would tone down the jaw on the X-axis, and smooth the endings of the "above eyebrow things" to start with. good though, keep working on it, I'm sure it can be a really nice creature instead of just one more human head with a lil more work.

heheh thanks :)
but the head piece was not my idea. I made this model with 'Nefertiti' as reference, one of egypts most powerfull woman a long time ago..
do a search in 'google images' for her and you will see the famous statue :)

thanks, glad you like the gif anim to!

01-15-2004, 04:40 PM

what is that template you start from?
You seem to pull the whole face out of the template in 10 mins.

Looks realy great.

01-15-2004, 04:49 PM
Originally posted by danielkenobi
:beer: congratulations everyone specialy for Virum
:thumbsup: your head is nice to be the first one you do. I like it. Keep working, did you like mine?? Is in page 10 if you wana see it
I Also liket alot the DazP face, very expresive.
All of you have exelent work to show :buttrock:

Ahh thanks man....Yeah yours is pretty neat too. The bat right? It looks like you used NURBS? I can't model in NURBS worth beings yet, but that will soon change!

Thanks again, and congrats to everyone else. Lots of good entries.

01-15-2004, 04:56 PM
thanx fellah!
i understand, it's very simple and it's really cool when you need to make a video!
Your work rocks!

01-15-2004, 05:21 PM
fellah: that is totally rockin

I am doing another today I think.

The native was cool to, but this is like..really nice, and outside your usual style a bit.

Thanks for posting the making of to, thats really neat to see, I will try and do that to (such a good idea I must steal it :p )

01-15-2004, 05:38 PM
Here is my entry. It took 3 hours and a few minutes when i had trouble stopping... ;-)

Here one image, the rest as links


3/4 view, no wires (http://www.xs4all.nl/~erikedf/images/wip/speed_head_nowire2.jpg)
side view, no wires (http://www.xs4all.nl/~erikedf/images/wip/speed_head_nowire1.jpg)
wireframe side (http://www.xs4all.nl/~erikedf/images/wip/speed_head1.jpg)
wireframe front (http://www.xs4all.nl/~erikedf/images/wip/speed_head2.jpg)

1600 tris, not smoothed.

I had no time left to finish modeling the hair and eyes so i left those. The ears are not really well done ...

Harsh crits welcome!


01-15-2004, 05:43 PM
I'm not sure what you mean. you wanna know how I build up the flat wire between 0min and 10min?
if that's what you mean, I usually start placing points around the eye(tracing the reference image, if anyone) then I make that a polygon, then I use the bevel tool to bevel out the geometry around the eye. then from there I use the "extend tool"(which basically just adds more geometry by extending points/edges)
or did you mean anything else? if, don't hesitate to ask, I'll do my best to explain :)

such a good idea I must steal it :p
lol :D go ahead, if you show the lil .gif or timelapse later will say :p would be nice to see how you build a head.
super glad you like it, thanks mate!

nice, I like that one.

01-15-2004, 05:54 PM

So to get this image, you trace your ref and make a flat wire.


and then, you bevel out the geometry?

01-15-2004, 05:56 PM
thanx fellah, i really like what you did with Nefertiti! Very true to the original.

BTW. the way i would make a timelapse with the same viewport is by making a custom camera and not moving it - make screenshots from that camera and there you go.

I would also have to use an alarm clock because i always forget to save... ;-)

01-15-2004, 06:30 PM
I could not resist either, i needed goog modeling exercice. I decided to model Sagat from street fighter around 3h ...also
done in XSI


My W.I.P (http://www.cgtalk.com/showthread.php?s=&postid=1029486#post1029486)

My Portfolio (http://www.tobiecote.com)

01-15-2004, 06:41 PM
yep, correct about the first point.

and then, I do kinda like this,
micro tut (http://www.fellah.net/temp/SpeedModeling/Nefertiti.MicroTut.gif)
I just keep adding polygons, extending, moving etc etc..
hope it explains. and if not, I'll be here trying to answer any question you might have.. :)

thanks erik2003 and good idea with the camera. would be cool to see more ppl do this, show small timelapses of their process.

cool to see you're posting here, really nice Sagat head for 3 hours of work! would be cool to see the fullbody to, heheh :p

01-15-2004, 07:28 PM
Great work everyone...

fellah: beautiful Nefertiti! that was nice.

tobie.cote : nice to see you around. Good work!

keep' em coming!

01-15-2004, 07:34 PM
This one I couldnt let pass by. Anyway, here is my try, took a bit longer than 3 hours though, actually 4. Hope you like it.


01-15-2004, 07:39 PM
Maya 5, Byrons Poly Tools
3 Hrs

Well...i did a face. i took some pictures of my friends face. front, side, perspective. this model was at like...3 hrs 7 minutes to be exact! The neck needs work, everything needs work still. this is as far as i could get. i was noticing the huge cranium on the front of his head. it looks weird, but thats his forehead folks...here is a timelapse.


Face TimeLapse (http://home.bresnan.net/~planetofsound/FaceTimelapse.wmv)

01-15-2004, 07:56 PM
Fellah - she is absolutely wonderful! :eek:

I know what you mean about female faces taking longer - it's frustrating that simple beauty can be harder to achieve than the wrinkly mug of an old man... :scream:

01-15-2004, 07:59 PM
Wow, they all look great. With all the inspiration that's going through this thread, I can't help but join. Since this is the last day, I'll start mine at 3 when I get home, and hopefully I'll take only 3 hrs. Kind of nerve-wrecking. But it can only make you better. :)

01-15-2004, 08:13 PM
Back with another "head" and this time it is actually a head with its elements in its proper place. Great Job all.

Wings3d, 2h 51min.


01-15-2004, 08:38 PM
OMg there are amazing heads here...Gonna try tonight.

Egypt, cn you show a good mesh shot of the ear...would like to see how it related to the rest of the head mesh. Thanks if ou can. Cool if you can't anyway.

Peace yall...keep'em coming..this is tons helpful.

01-15-2004, 08:47 PM
hey sas.... right on dude... it was me that asked you to give us some hints on your begining steps.... sorry I did not get back to you sooner.... and a big huge thanks for posting the vid man... haha, tis the same method as I currentlly am employing as well.... super stuff though and I sure hope that everybody who is not as model savy as so many others, can gain from this fine example you posted....

thanx again for taking the time to do this for us.... awesome when a member gives such good advice as you have shown us here...

as for the rest of you super modelers... wow is all I can manage... totaly great stuff people, and this speed modeling here at CGT looks to be the ultimate place to hang out...

so a big, make that huge thank you to those who got this thing rolling, and moreover, a round of appluase to the fine team here at CGT for making this a reality... thanks for the new forum, though in all honesty I don't know how much the rest of this place will get used as this new Speed modeling forum is hot hot hot hehe... :thumbsup: :applause:

01-15-2004, 08:58 PM
Mahlikus> Sure thing, what i start with is making a polygon with about 10-14 point on the side of his head, , make it the shape of the ear, but scaled down, then extrude and move it back and work from there, creating an edgering running in a circle inside the ear, that making it easy to shape the rest.

http://w1.211.telia.com/~u21114223/ear1.jpg http://w1.211.telia.com/~u21114223/ear2.jpg

01-15-2004, 09:00 PM
I will try and wrap one down tonite :beer:

01-15-2004, 09:00 PM
Thank's Fellah than'ks M@.
I dont know if i'll model the Sagat Body ... maybe if you set another speed modeling session: human body ;)

80% of the work is done in 20% of the time allowed. The other 80% of the time left ...we polish.

My Wip (http://www.cgtalk.com/showthread.php?s=&postid=1029486#post1029486)
My portfolio (http://www.tobiecote.com)

01-15-2004, 09:03 PM
WOW this thread is realy great. Good work everybody.

I gave it a try and this is what I come up with. It took 3h to make in Wings 3D. I know that it is bad...but it is one of my first models.


01-15-2004, 09:04 PM
Well done to you all. Really amazing stuff. I've learnt allot from watching you guys, and my head (not posted ;)) has improved greatly. Real talented people here.

01-15-2004, 09:16 PM
I know the limit wa 3 hourse but im a kid and i only learn and work in Maya for 5 months, i know this is no excuse but it took me longer. sorry guys

i call him 'The Boss' because his a muthman (dont know how to say it in english)

i did the ears using a guid, sorry its just that i only modeled ears from a guid one time in my life so i used the same one. hope you forgive me. but the everything exept the ears are all mine



this is the 3rd human head

please be gentle and not to horribe

it was fun and so far everybody's works are trully amazing :applause::wip:

01-15-2004, 09:19 PM
WOW! there's some really awesome (and fast) modeling happening here. Here is my 2 hour and 50 or so minute attempt.


01-15-2004, 09:35 PM
Okay, so I couldn't resist either, especially after seeing all the work here.


Wire and a few previous phases:


Probably went above the time limit with 15-30 minutes. Haven't checked the clock and had too many little sessions to count anyway.
Those who know me in person would probably be able to tell that I've been looking in the mirror far too much as well... ;)

I also plan to complete the model sometime, with ears and little details and all.

01-15-2004, 09:35 PM
Sorry, double post...

01-15-2004, 09:36 PM
finally i've found an host!!
this is my work of 2 hours and 55 minutes, i don't like very much!
what do you think about this?


01-15-2004, 09:37 PM

there are some great heads!!!! My head took me about 4 -5 hours to model ( without a break , I know the limit is 3 hrs , but well ......I could not stop) , hope you guys like it!!!

Headmodeling (http://www.8ung.at/pb-homepage/head.jpg)

01-15-2004, 09:48 PM
Ok got em online, here you all are

3hrs or maybe a tad less




01-15-2004, 09:51 PM
to MikeS:
perhaps your work is my favourite here, can we see the wire too??

01-15-2004, 11:51 PM
hmm.. interesting thread. My try: two hours, LW7.5c , not finished, but not enough time. I see i`m not the only one who hates ears :P




right click+save target as

01-16-2004, 12:37 AM
Worw nice heads everyone :D
and a great idea with this thread.. Very inspireing!..

It was ages since I last opened Maya so I had to join too.

ran out of time way to early, but here's what I came up with:

Image1 (
Image2 (
Wire (

Made with Maya and Polygon modelling.

01-16-2004, 12:42 AM
I like ears.:p

01-16-2004, 12:59 AM
Weird, i just notcied this place has its own location. way to go guys. i like doing these .i also like that its not once a week, i like that its going to be several times a week. i cant wait for fridays!

01-16-2004, 01:39 AM
Some more editing and point pushing done. Maybe gonna do ears tomorrow and the brow area :P
Now off to sleep.{FC1D9E97-2146-478B-BD50-0F4C95F87570}.jpg

01-16-2004, 01:42 AM
i finally entered a speed modeling thread!
so this is my first speed modeling, total from scratch. I just had the sketch from Rakugaking by Terrada Katsuya. Sorry for the quality of the sketch but i took a photo, i was too lazy to scan it... :bounce:
the method used is poly extrude with Lightwave. It took me around three hours, but i think a bit less cause i took time to have a smoke. :blush:
All works here are amazing, i was reallly affraid when i began to model!
hope you like it... my neck hurts a lot, i going to sleep now!http://www.bneworld.com/forums/terra_speed.JPG

01-16-2004, 02:38 AM
Great work, Tamás :thumbsup:

I like the cleanliness and design of the shapes in your model a lot.

-edit: looking at it again, I would move the cheekbones forward a bit and higher up. Again, awesome stuff :applause: