View Full Version : problem with ikSCsolver - modifying joints position

01 January 2004, 08:24 AM
I'm using MAYA 5.0

I'm trying to do a simple foot setup, and I want to use a ikSCsolver. The problem is that after i select the joints, they are move and rotated. (they don't retain their position).

Anyone has ideeas ?

The first image shows the position of the bones, the second shows the position after I put the ikSCsolver.

01 January 2004, 08:25 AM
the second image

01 January 2004, 12:08 PM
Thereīs a bug in 5.0 that causese this. Solutions are either to use the ikRPSolver (which should also work fine), or update to 5.01 (itīs free to 5.0 owners).


01 January 2004, 01:28 PM
thnks for the info i'll do that

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