View Full Version : Game Art Comp #5 | LoTekK | DoTT: Bernard

01 January 2004, 05:48 AM
I've decided to give this a shot, and figured I'll do our geeky hero from Day of the Tentacle, Bernard. My hosting seems to be on the blinnk at the moment, so I'll post some screens from the original game later, as well as my progress so far. Cheers!

Here's a pic of our hero:

And another:

Oh yeah, my weapon of choice would be Wings. :)

01 January 2004, 05:24 AM
And here's my current progress. No wire, since it's currently messy as all hell. :p

Obviously I haven't gotten around to attaching the head to the neck yet. :p

01 January 2004, 11:29 PM
Not much free time today, so only a slight update. Added (but haven't shaped) arms, added his bowtie, and made some adjustments to the overall shape/posture, in order to try and nail the stereotypical "geek slouch".

Currently at about 2300 tris.

01 January 2004, 11:35 PM
Great start, I like the face allready. Keep us posted eh.

01 January 2004, 03:25 AM
HAhaha that is the shit!

01 January 2004, 03:34 AM
Wow, I'm flattered, especially coming from the both of you. :) I'll try to post an update tomorrow. Gonna have to work on the arms and legs (joints are my biggeset headache, I think). Also need to do a lot of cleanup on the face geometry. Cheers! :)

01 January 2004, 09:54 PM
nice head man, cool.
keep working on the body.

01 January 2004, 10:37 PM
I don't know how closely you want your Bernard to be to the original, but right now yours doesn't remind one of Bernard at all. If you're going for the posted, DotT version of him, I'd say the glasses don't match the original design, then his nose and his forehead should flow into one another.

Plus, DotT's Benard has no chin, while his jaw flows directly into the throat. Maybe you should consider kicking the eyes and leaving the glasses blank.

Arms and legs (elbow and knees) joint shouldn't cause you big headeache, but rather the shoulders.

01 January 2004, 11:40 PM
Good point on the head. I think the reason is that I can't get out of the "good habits" of head modelling, and so I've gone off and given him a proper nose bridge and whatnot. I might have to start the head over from scratch, since right now the mesh has been modelled to accommodate for a bridge, and probably wouldn't work too well for Bernard's head type. I'll see what I can come up with, and thanks for pointing that out. :)

As far as the chin, I actually took that into account, though from the front and perspective views it looks like he's got a prominent chin because the neck hasn't been attached to the head yet. :p I'll probably still keep his eyes in, though.

You're also right about the shoulders. Being that he pretty much has no shoulders, I've been having trouble figuring out just how to structure the arm/shoulder area so that it will deform properly while still staying true to his body type.

01 January 2004, 01:50 AM
I really like the head on this one - simple, yet all the polys are where theyre needed. Its pretty close to the original design too.
Only crits id say so far are that the glasses seem a slightly diffrent shape to the design, and you could probably use some more polys on his trousers.

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