All they tend to do is start 3dsmax (no I don't hate 3dsmax), and load some 50k poly scene that takes a few secs/mins to render in the scanline render. While that is just fine for some things, there are
Here is what I have yet to find in a cpu benchmark on the net..... so please post url's to better test.
1. Highend renders. (pixar renderman / mentalray, brazil, vray... ect.)
2. Complex scenes. (how about some 1+ million polygon scenes.)
3. Complex shaders. (not just a 200kb jpg mapped on a few boxes/spheres.)
4. Raytracing. (we all know that 3dsmax scanline render isn't fast at this.)
5. GI/photons/DOF/motion blur/displacement
Why do I want benchmarks focusing on highend renders and complex scenes. Well... how do we know what cpu is faster for each $ if they aren't tested in realworld production scenes? And wouldn't it be cool if you knew what system would be best for the software you are using?
One of the biggest misunderstandings are that HyperThreading = 2 cpu's. Yes I have heard people think a 3Ghz intel cpu would render twice as fast with HT enabled. I would suspect amd's 64bit cpu's will do quite will at complex scenes since the P4 FPU was cut down, focus was more on video/gaming.
But heck... I might be completely wrong. So start posting. Hopefully it will lead to better benchmarks. :D