View Full Version : Skinning: poly to subd

01 January 2004, 10:31 PM
I've discovered (and that's only discovered because i've been living in ignorance), that manipulating SubD's in standard mode is significantly faster than doing so through the poly proxy. While i have no intention of actually modeling this way, I would like to rig my character in this manner.

However I do not wish to paint weights on the sub'd surface, and since the poly version is a 1:1 correspondance to the 0 level subD, I am hoping to be able to transfer the painted weights.

I just tried Exporting and Importing the weights, but they don't seem to have caught.

Can anyone give me some advice on this?


01 January 2004, 09:53 AM
assign the low res poly as a wrap deformer to the subd object :).


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