View Full Version : Blotchy texture baking in MR

01 January 2004, 01:22 PM
The materials initial bake set at default (512x512) and "Preview" Mental Ray GI/ FG settings (looks fine in render view window). The problem is that when i bake the texture (either lightmap or texture&shadow) it looks really blotchy and poor quality and changing the MR GI/FG settings doesn't make any difference.

I seem to have tried all the settings variations and been through he AW MR video but no luck, any one have any ideas?????

01 January 2004, 04:45 PM
The answer is- You can't leave the FG radius settings at default of 0 when baking textures (wow how obvious was that, ha ha) 0.01 and 0.1 worked for me but you'll have to experiment (waste time on crappy softwear).

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