View Full Version : What's the best way to texture a fish

06 June 2002, 09:24 AM
could someone show me some examples, tips or other interesting and good material so i can continue my fish.

if you want to look my post is : this smells fishy by nelis in the wip 3d/2d section. now almost on top.

with kind regards,

niels sinke:lightbulb

The Commander
06 June 2002, 10:28 AM
I'd try breadcrums.

I'm sorry, I really am, but you left it sooo open! I'll go take a look at that other thread and see if I can be of any real help.

06 June 2002, 10:38 AM
indeed i left it too open gheghe. nice one there. damn i did not see it until i read your reply two times.

but if you could, please be an help to me.
looking forward to your help(do not feel obligated here)

niels sinke

The Commander
06 June 2002, 10:42 AM
Are you going to use texture maps or procedurals? I assume there must be some terrible problem with planar mapping a fish with a texture, otherwise that'd be what everyone does right?

06 June 2002, 10:49 AM
Actually, planar mapping it would probably work perfectly :thumbsup:
Just unwrap it along the x-axis, and you're set ;)
The only tricky thing is getting a side view photo of a fish without too much lighting in it....

07 July 2002, 08:44 AM
I textured the following fish with just a planar map.
Twas a quick job and it did the trick.

07 July 2002, 10:15 AM
thnx for the tips, what do you think of my fish so far?

in the wip section with the name this smells fishy. second page.

greets niels sinke

07 July 2002, 05:41 PM
wah chico what a nice u made the texture?

CGTalk Moderation
01 January 2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.