View Full Version : What's the best way to texture a fish

06-21-2002, 09:24 AM
could someone show me some examples, tips or other interesting and good material so i can continue my fish.

if you want to look my post is : this smells fishy by nelis in the wip 3d/2d section. now almost on top.

with kind regards,

niels sinke:lightbulb

The Commander
06-21-2002, 10:28 AM
I'd try breadcrums.

I'm sorry, I really am, but you left it sooo open! I'll go take a look at that other thread and see if I can be of any real help.

06-21-2002, 10:38 AM
indeed i left it too open gheghe. nice one there. damn i did not see it until i read your reply two times.

but if you could, please be an help to me.
looking forward to your help(do not feel obligated here)

niels sinke

The Commander
06-21-2002, 10:42 AM
Are you going to use texture maps or procedurals? I assume there must be some terrible problem with planar mapping a fish with a texture, otherwise that'd be what everyone does right?

06-21-2002, 10:49 AM
Actually, planar mapping it would probably work perfectly :thumbsup:
Just unwrap it along the x-axis, and you're set ;)
The only tricky thing is getting a side view photo of a fish without too much lighting in it....

07-03-2002, 08:44 AM
I textured the following fish with just a planar map.
Twas a quick job and it did the trick.

07-03-2002, 10:15 AM
thnx for the tips, what do you think of my fish so far?

in the wip section with the name this smells fishy. second page.

greets niels sinke

07-27-2002, 05:41 PM
wah chico what a nice u made the texture?

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