View Full Version : vehicle:BMW M3
01 January 2004, 02:37 PM
Modeled in Maya rendered with max default scanline render. No GI, no HDRi maps, just one spotlight and one omni light.
Wanted to make it look real without having to spend so many time rendering so I can make an animation. It still needs some details but itīs almost done. Please tell me what you think.
M3 black (http://hectorromero.wanadooadsl.net/m3_black_guaaapo.jpg )
01 January 2004, 02:39 PM
Some renders made with v-ray. Bye
M3 silver (http://http://hectorromero.wanadooadsl.net/bmw_silver_DOF.jpg)
M3 graf (http://hectorromero.wanadooadsl.net/bmw_silver_garffiti.jpg)
M3 Wire (http://hectorromero.wanadooadsl.net/bmw_silver_wire.jpg)
01 January 2004, 02:41 PM
Sorry, I made a mistake in one of the links, here it goes
M3 silver (http://hectorromero.wanadooadsl.net/bmw_silver_DOF.jpg)
01 January 2004, 03:38 PM
'Black' version the best! Very good car paint! Little metalic! Nice!
01 January 2004, 03:43 PM
I like the black one, what material is used for the black/metallic look car???
01 January 2004, 06:46 PM
nice... really nice
all the best
01 January 2004, 06:51 PM
Good work dude i wish i'll be able to do that one day.:thumbsup:
01 January 2004, 06:29 AM
JDMedia i used a shellac material with the color blend set to 50. The base material and the shellac are the same, but in the shellac I decreased a bit the glossiness of the specular an I added some speckle to it to give it the metallic look.
I read that in a tutorial but I canīt remember the name of the web. Hope it helps you
01 January 2004, 01:39 PM
I hope it works like that, cause I'm having some trouble creating a realistic Silver Metallic look... if I use grey, it just looks like ugly grey and not like Silver.
01 January 2004, 06:10 PM
01 January 2004, 08:04 PM
reflections is't correct :rolleyes:
01 January 2004, 09:40 PM
The first few ones are the best. Especially the black one. Great material.
01 January 2006, 02:00 AM
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