View Full Version : Which modelling method for animating face?

06-19-2002, 11:17 PM
What's the most practical modelling method for modelling an animatable human/creature head?

I've read about having to stitch together nurbs parts and if you animate the figure you can see the seams, so nurbs aren't for animating.

06-20-2002, 12:01 AM
with nurbs?...don't know
for is morph.

06-20-2002, 01:40 AM
i would definitly say polys and also you want to use edgeloops to get the proper deformations. You should check out, ambient-whisper's modeling vids. They will explain alot. Especially check out the freak modeling vid he has.

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