View Full Version : Low polygon modelling

01 January 2002, 10:20 AM
Low polygon modelling

Hello there!

Is there any good tutorials on low polygon modelling out there, starting with the basics?

Any tips will be much appreciated!



01 January 2002, 10:23 AM
I forgot to add: preferrable for max! And also, preferrably without the aid of meshtools and other extensions or plugins to max. ;)

Thanks again!

01 January 2002, 03:57 PM
here's one that i like ... its pretty simple but it as thought me a few tricks ...

hoppe you like !!!

01 January 2002, 04:31 PM
Ok i Dug in my old folders and got these !!!
This one is for Mirai ... they have a good Modeling theory
Meshtool ... you may have to use a Plugin in this ( im not sure )
but its quite a good reading
this is from Bay Raitt he uses box modeling in Mirai (very similar to working in Max).
its a AVI

this is For model optimisation ... Not really LPM but it as a few sparks... you should look at it

90 Tutorials in one Page

Low Poly Modeling for 3DS MAX ... This one is Neat

Making Weapons ...

This one is well known

have Fun !!!

01 January 2002, 04:53 PM
Someone Ban me From but here is Some More.
Super Duper Cool LPM Tutorial For a Spaceship
Avi teaching you how to Build a Low Poly Char and this
one actually gets you around the gray areas that everyone as
dealing with Edges
Paul Steel from ID (quake) cant live without it
15- 20 Great tutorials and game oriented Modeling
(sometimes Hard to grasp all of the material in this)
Modeling a Head ..... This guy is Good
40 meg AVi
Short gif animation From Bay Raitt using Lezards, people, and More.

Ok im taking a break for Now


02 February 2002, 04:28 AM
There is also the excellent
But it's in french...sorry.
If you understand that language(my case),look there!
Note: Don't worry if y speak weakly english,i'm from Belgium...

02 February 2002, 05:34 AM

CGTalk Moderation
01 January 2006, 01:39 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.