When an object belongs to more than one group there seems to be a problem when keyframing.
-1 Let's say I have 3 groups:
- gLeftArm (L_UpArm, L_ForArm)
- gRightArm (R_UpArm, R_ForArm)
- gTotal (L_UpArm, L_ForArm, R_UpArm, R_ForArm)
-2 The elements from gLeftArm and gRightArm are flaged in the group editor. So all elements of gTotal are unflaged.
-3 I go to frame x and I start to position/rotate both of the arms.
-4 Once I'm satisfied I WANT TO PUT A KEY ON gTotal.
Object L_UpArm is selected. I press [enter], select I group and I select gTotal from the group dropdownList.
Result : :banghead: NOT ALL ELEMENTS OF gTotal have a key. (That's what I asked !)
L_UpArm, L_ForArm have a key.
R_UpArm, R_ForArm do not
I know it has everything to do with which objects are flagged for which groups, but I can't imagine myself constantly flag the objects I want to key. I might as well multiple select the objects.
I'm a big boy, I know what objects are assigned to what group(s). I just don't want to select or flag them anytime I want to put keys on groups with objects that belong to different groups.
Maybe I'm too stupid but I can't see why I have to flag the objects in the group editor. Except maybe for the visual aspect (colors, ...).
For keyframing it makes everything too confusing and a drag to work with. Imagine a scene with 500 bones ordered in 25 groups. You'll get a headache from constantly keeping track of what objs are assigned to what groups and major cramps in your indexfinger from constantly flagging on/off bones.
If the Create KeyFrame popup would just do what you tell it to do it would be just fine, fast and comprehensive.
:bowdown: I implore the M: gods, please help me out.