Name: Arno Schmitz
Software: Maya, mental ray, Mudbox, ZBrush
This character started out as part of the hard surface character modelling course taught by Josh Herman. We could pick a concept of our choice, so I wanted to pay tribute to one of my favourite sci-fi games namely Metroid.
The character ended up far exceeding the scope of the original assignment, which was creating a clean high resolution model. Besides that I ended up creating textures for this character, a rig that allowed for posing, an appropriate pedestal and all other steps to create an appealing image.
Modelling was completely done in Maya. Mudbox and Photoshop where used for the texture creation, and scene was rendered with Mental Ray for Maya.
I really enjoyed working on this colourful character, it was a great and often nostalgic experience.