View Full Version : About facial rigging...

06 June 2002, 08:43 AM
Just a Newbie question.

I am interested to try facial animation with bones but in fact I haven't no idea about the way i could begin.So I wonder if you guys could help me. As a matter of fact I'd like to know how many bones I have to use and where I have to place them...

06 June 2002, 05:37 PM
Cut and paste from previous topic sorta:

Here's some links that have used morphs and bones together to get pretty good deformations.

their pretty old, but some folks still haven't seen them

There isn't a set standard set of bones that ever character should have, it all depends on how the model/geometry is laid out.

Remember that what you are trying to achieve is geometry/mesh deformations with bones, as apposed to trying to move the geometry/mesh with bones.

The Monte mpg above uses a splines based bone system to deform the lips.

The Gif image from Project Messiah above gives a pretty good overview of bone placement in the Mesh. The Blue Bones are Muscle bones, they displace Geometry in more of a squash and stretch fashion. There are also several other bones placed at key spots to hold the geometry from Deforming.

06 June 2002, 12:53 PM
Thanks !!!!:bounce:

That's exactly what I Was looking for.

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