View Full Version : [Max 2014]Collada DirectX Shader export

04 April 2013, 05:33 PM
I'm looking for some decent help in case of exporting max project to collada *.dae format. The thing is, that the whole point of exporting, is to use collada format later on inside the game engine. I'm using standard max directx shader material with same *.fx file and I would like to have every texture path, color and other fx parameters exported in to *.dae file format. Is there any way to do it. I'm using default "FBX Plug-in version: 2014.0.1 Release (209164)". By default parameters are not exported. Is there anyone who encounter such a problem? Maybe there is some other kind of plugin that can do it? Please write your suggestions.

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04 April 2013, 05:33 PM
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