12 December 2003, 02:42 PM
1. I am working with Maya 5.01. I have my head seperate from my body, I parented the first head joint to the last body joint, but when I go to twist the shoulders the head follows, becasue it is parented in to the joint chain. What is the best way to attach the head so I can avoid this unwanted rotation?
2. I have seen character rigs that have a simple nurbs circle at the bottom of the character that when selected lets you rotate your entire character ect.. How is this achieved? Do you do some type of constrait with the circle to the mesh, or is this parented?
Thanks for you time,