“We are thrilled to be releasing the first three titles in an all new Character Animation series of training DVDs.”, explains Alex Alvarez, Director of the Gnomon Workshop. “Cameron Hood has been teaching with Gnomon for over two years, during which time he has trained dozens of students and professionals. He is one of our most popular instructors, and has helped to dramatically raise the quality of work done by our students. His professional experience as both a traditional and digital character animator allows him to share valuable workflow and technique.”
“I am really happy to be involved with the Gnomon Workshop,” explains Cameron Hood. “The chance to pass on tips, tricks, tools and approach is very exciting. I certainly have benefited from the teachings of others and hope to share that knowledge throughout these lectures.”
Cameron Hood is currently a lead Character Animator working for Dreamworks Feature Animation. He was formerly a senior Character Animator at Sony Pictures Imageworks. Credits include: Sharktale, Sinbad, Stuart Little 2, Spirit, The Road to El Dorado and the Prince of Egypt. He is a graduate of Sheridan College’s animation program.
Character Animation, I: Fundamentals
This lecture is an introduction to character animation. We will see how in applying the basic principals of animation to both a bouncing ball and a jumping character, we will achieve scenes that have both dynamic movement and weight. We use the graph editor to set keyframes and manipulate them in time and space, while developing an understanding of how to read a function curve. Essential demonstrated skills include how to adjust animation in-betweens, how to offset movement, how to hide keys and how to efficiently utilize the timeline.
Character Animation, II: Animating Bipeds
In this lecture we will begin to understand the gaits of certain bipeds and how studying their movement will enable us to give our characters propulsion and weight. We will learn how overlapping action can be achieved via offsetting keyed attributes on the timeline and in the graph editor. Furthermore, it is important for our characters to have personality – we will explore ways of bringing ‘life’ to the animation. Finally, we will cover techniques and approaches that enable us to work faster and cleaner by only setting keys on appropriate channels.
Character Animation, III: Your First Scene
The art of character animation is about telling story through acting. This lecture covers the setup of a two-character scene that includes a simple character, with few keyable attributes, and a complex character with many keyable attributes. We will approach setting major key poses, moving holds, extremes, overlap and contact positions together with adding and freeing tangent weight on function-curves. Inbetweens are also used to control the contrast and spacing of movement in our animation. The end result is a fully realized scene that is believable and sophisticated.
For more information, as well as screen shots, please visit the Gnomon Workshop website:
These look awesome!:thumbsup: