View Full Version : Baking maps in Topogun.

03 March 2013, 02:40 AM
Hey all. I wasn't particularly sure where to put this question; this seemed to be the best place. Anyways I have a model which was mostly created in maya and animation read. I uv unwrapped and added some detail in zbrush. Now i want to bake the maps in topogun since it seems a bit more streamlined than going from zbrush to maya, and i wanna try it.

Thing is i have multiple subtools that need to be baked and if i select 1 subtool and export it only exports the one subtool. Is there a way i can export the entire character (both low and high res version) to topogun or do i have to send each subtool individually and bake the maps for each?

Any help would be greatly appreciated. Also i apologize if this is the wrong place for this question.

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03 March 2013, 02:40 AM
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