View Full Version : Curvy 3D - a new modeling program worth checking out
12 December 2003, 11:05 PM
I ran across a new modeling program targeted toward artists due out in February of 2004 that looks very fast and easy to use, and uses a simple but effective approach toward modeling that is a bit different from any other modeling program that I've ever seen before.
It's called Curvy 3D (http://www.curvy3d.com/index.html). It also supports texturing, and exports to the 3ds format, so it should be importable to a number of other 3D packages.
To see it in action, you can download a video (http://www.curvy3d.com/movies/curvy3d.zip) that shows a torso being modeled with a fair amount of definition with just a small number of basic "curve" operations.
I can't wait to try out the demo of this program! This looks like one to keep an eye on. :thumbsup:
12 December 2003, 06:26 AM
Hhm ... interesting approach to model your forms ... but still wonder if you can do really sharp forms too with this ... and if you really have a good amount of control over your objects ... ?
Anyhow ... I'll surley give the upcoming demo version a try !
12 December 2003, 01:25 PM
It looks like you can. Check out this (http://www.curvy3d.com/forum/viewtopic.php?t=61) tutorial.
There is evidently a "Draw Precise Line" mode. Holding down "V" while drawing creates straight line segments.
12 December 2003, 06:19 AM
Ah, yes ... I see!
I had not noticed that ... my fault ... ;-|
12 December 2003, 07:10 AM
I was in the beta and used the program. I saw a lot of people catching on really quickly on how to use it and they began creating things really quickly. Unfortuanately I never did. I could never get a handle for it and even make some of the more basic things I wanted to make. For some people though this will be great. Its awesome how fast some of the things are done by Simon
12 December 2003, 04:51 PM
looks like it could be pretty damn cool... kinda fits the 'alternative modelling tool' description like z-brush.
damnm, the polycounts on export much be unreal.
12 December 2003, 10:59 AM
always good to see new techniques !
01 January 2006, 11:00 PM
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