View Full Version : Change noise seed on each iteration of an object
12 December 2003, 01:02 PM
Hi guys. I need to create the curb of a road so i've made a curb stone and need to have 500 or so instances going down the road. BUT, i'd like to use a different seed for the modifier on each stone, so they look a little diffeent. I can do this with script if they're all different objects but surely there's a way of making them all instances 'cause they're the same object but just apply a different seed to each one. Is this possible??