View Full Version : occluders and boundary box crit

12 December 2003, 05:39 PM
Sup guys..

So far Iíll be exporting my map to the PS2 for my final project in the game class.

anyways, I'm curious if these boundary boxes and occluders look alright. the occluders are Transparent Blue and the boundary boxes are transparent red.


ps. I'll have the vertex lighting up once the main meat is complete.

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