View Full Version : bob wip

12 December 2003, 11:55 AM
um a mate gave this model to make so yeah here it is
2462 tri's

first go at textureing a human 256 by 256 yeah i need practise


12 December 2003, 02:45 PM
you should consider using your polygons more efficiently. like the belt buckle... theres no point really using so many polys on that when you can just use a plain "box" shape and then texture it to look like a buckle. that would give you a lot of polys to use on the characters overall shape.

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