Looking for some input on techniques to getting xmas lights to bounce around the room and fill it up in a realistic way, where you would see the individual colors saturating the room nicely, as well as in reflections.
Problem is using a GI or FG or combination of the two will produce white light for the most part, because these lights are red, green, and blue. Even tweaking the values doesn't yield a promising result.
Using geometry with primary visibility turned off yields a better result but not by much.
Any input, techniques in similar circumstances would be greatly appreciated.