View Full Version : Dynamics and Animation
01-30-2013, 06:49 AM
I can only find rigid body in the blender game engine - managed to render it to a keyframe animation and have it in the timeline.
But what if i want rigid bodies to react to key-frame-animation? For example I would like to rotate the ground (simple plane) around the x- or y-axis. As a result I would like towers standing an the shaking ground (that consist of rigid bodies) to fall apart. :banghead: But it's only an example, I am looking for a general solution to mix dynamics and keyframe animation. An other example could by multiple rotating cylinders working as a conveyor belt.
I am wondering why there isn't a rigid body function in the dynamics tabs outside the game-engine. Or is it still in development or am I missing something?
Thank you. (Sorry english is not my native language :curious: )
01-30-2013, 06:53 AM
ok found something, maybe a work around to bring keyframe animation into the game engine:
But I would like the other way round.
01-30-2013, 07:43 AM
The current release of Blender (2.65) doesn't support rigid bodies but, by happy coincidence, it'sscheduled to be included in the next release (2.66). Documentation, including a video guide, can be viewed here (http://wiki.blender.org/index.php/User:Sergof/GSoC2012/Documentation).
Blender updates are currently released every 2 months (give or take a week) and the next release is due in about 3 weeks (Blenders update cycle is described here (http://wiki.blender.org/index.php/Dev:Doc/Process/Release_Cycle)- we're about to go into the 3rd phase prior to 2.66's release). Pre-release builds can be downloaded from here (http://builder.blender.org/download/)but be warned, they may contain bugs and so might crash or otherwise behave unexpectedly.
01-30-2013, 06:05 PM
oh good news :bounce:
Then I will wait and keep learning the other features...
02-22-2013, 02:32 PM
Blender 2.6 is out: http://www.blender.org/development/release-logs/blender-266/
Rigid Body dynamics included! Keep in mind this is the first release supporting it though, I'd expect refinements in the versions to come.
02-22-2013, 02:32 PM
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