View Full Version : MAYA PLUGINS : MG_splinePath and MG_vectorGL

01 January 2013, 03:19 PM
Hi everyone ,
today I am here to share the last two nodes I made for Maya.

MG_splinePath :
This nodes let s you attach an array of transforms to a nurbsCurve and then slide those transforms along the curve , while keeping a robust and solid orientation.

Here is a demo about the node :

MG_vectorGL :
here is another plug-in node I developed mean while working on my MG_splinePath node.
This node is a debug node , what I mean by that is it s not meant to be used for rigging and so on , there is no use for it . What is node is used for is for debugging custom maya nodes.
This nodes lets you paint in maya viewport an array of Vectors , making the debugging of the math in the node easier.

demo here :

There is no source code available yet , currently my website is being updated and I am also organizing all my code and building a public git hub repository .
So stay tuned and check my blog ( to know when I will release all the source codes of my nodes.

C&C really appreciated

01 January 2013, 04:07 PM
looks great, good work man

02 February 2013, 06:53 AM
thank you man ,
Beginning of next week I should be able to release the souce code so you guys can play with it ;)

02 February 2013, 06:40 AM
Looks cool. Can you spin the gear and have the chain animate correctly?

02 February 2013, 08:25 AM
Looks cool. Can you spin the gear and have the chain animate correctly?

Of course as I say in the video , there is an offset attribute that lets slide the object on the curve , since this offset is based on the real length of the curve and not on the U lenght it s really easy to conncect it to the gear (which i did an showed at the end of the video ) basically you just need to calculate the arch of circumference and apply this value to the offset et voilą :cool: :cool:

02 February 2013, 02:32 PM
Will certainly read your code when it will be available (And when having free time :argh: ).

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