XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Character: Minkie

12-11-2003, 12:57 PM
Hi, this is my first post on CGTalk.I come from a 2D animation background ,and that is my beginning in 3D.http://perso.wanadoo.fr/francoisbelair/images/pagewebMinkie1.jpg

12-11-2003, 01:41 PM
can't see the image!!!!!

12-11-2003, 03:19 PM
Boy, what a debut!! :applause: Very funny character! It`s somehow weird to see a crossover of a waiter and a mouse (??)... what`s the story behind it? Regarding the model, no crits at all from my side, it`s funny, has its own style... cool job!

12-11-2003, 03:23 PM
I like the look of it, very stylish
Perhaps you can cover the arms with fur like in the original drawings...
I want to see the second character too :)

12-11-2003, 03:28 PM
Wohoo! AWSOME! Very good design and concept! Keep it up!! Please! :)))

12-11-2003, 03:47 PM
:applause: :bounce: :applause: :bounce:

How did you do those cool facial expressions? Morph Targets? Do you know any good tutorial that explains how to do facial expressions?

12-11-2003, 04:01 PM
HAHAHA.....He is great!!!
Can't wait to see what you do with him animation wise!

12-11-2003, 05:08 PM
Very nice result, especially if it's your first post.

Good job, and keep it up.

12-11-2003, 07:30 PM
Thanks for the comment Zoomie,it was very usefull!
And thanks for the other comments,it is very encouraging.I am building my site right now,you will find more info about my project
when it is ready.

Ruso for facial expression you can look at antropus.com.I have use a bone for the lower jaw and clusters on my subD level 0,for lips and skin around mouth...Fur was my plan at first but for now that is too expensive in time...etc.

3D-ima Green
12-11-2003, 11:31 PM
hehehehe very very nice character :D great job there i like it alot :D

12-11-2003, 11:40 PM
That's a really well done character!

One single critique: The vest looks very rigid, maybe you should add some folds?

Looks very, very good!

12-12-2003, 12:04 AM
This is wonderful!!! Modeling is fantastic and the texturing is very good. I can't wait to see him animated!

It's funny because when I saw the "Minkie" post, I thought, 'Hey a monkey! Cool!" I was disappointed when I realized it said MINKIE but I was happy again when I saw that it was a monkey.

12-12-2003, 03:58 AM
great character! It really turned out close to the concept, very expressive face. Great work on the texturing too! The only thing I wish was different is the posing of the tail. The design and the curves of the tail in the concept are really stylish and it would be cool to see them carry over to the model. Hope to see some animation in the future!:)

12-12-2003, 08:31 AM
beautiful!!!! :D

12-12-2003, 08:37 AM
I like this one, He shows allot of character, I'd suggest making the waistcoat stripy like a butlers other than that he look excellent.

12-12-2003, 03:38 PM
Man I love it!
The design is really cool and you perfectly brought it to 3D!

It reminds me a bit of my own style actually, kind of retro-cartoony. I don't know if you have seen my portfolio yet, if not I invite you to take a look: http://www.turboatomic.com/jr_site/jr_portfolio.htm

But enough about me! hehe!

What can I say else? Keep it up dude!!!:buttrock:

12-12-2003, 03:51 PM
:cool: cho chweet minkie:cool:

12-13-2003, 12:42 AM
What can i say be he has real character :p Great Work

12-13-2003, 02:07 AM
very nice character and simple character

12-13-2003, 08:48 AM
great work !!.:beer:
Cant wait to see it animated.

12-13-2003, 10:07 AM
I love this character, he has so much ummmmmmmm character, yep :applause: I was curious why did you go about making the facial animation the way you did? Blendshapes couldn't get you there?

12-13-2003, 12:01 PM
I love it!!!

Good design and really funny character....

And welcome to CGTALK :) :)

12-13-2003, 12:13 PM
Hi Polar, I really love your characters.
I can't wait to see their expressions in motion.:bounce:

Good job!

Sorry, but I speak english a bit!

12-15-2003, 08:55 AM
Thank you for the reply and critics.I will try some changes.For facial expression I have use bone and deformers(lattice, clusters)
link to my level 0 subD.I use 6or 7 clusters to move the skin around the mouth,1 lattice to deforme the eyes and skin around it.The lattice is animated by 2 clusters.I use one blend shape for the u sound.

12-16-2003, 12:29 AM
Hey, Polar.
Thank you for the tips and again, congratulations, man!!

12-16-2003, 01:27 AM
yah i really like your work. great drawings also. what did you do to get the wire render? that looks neat.

12-16-2003, 08:52 AM
Hi there,

how I render the wire (short recipe): create a grid node texture,make it 1 big square(it is 4x4 default).then "unitize uv" of your surfaces in texture editor.you will have 1 square per face.
Thanks again for the reply!

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