View Full Version : free version of houdini, exporting fbx
01 January 2013, 03:48 PM
Hello.I have got small question. I am using free non-commercial version of houdini. In General I have got possibility to export fbx but unfortunatelly i can't click it. I mean I click and it doesn't do nothing. I do not know why? It is restriction of this license? I thought that it was because i have got static scene, I made small animation and the result is the same.
Maybe someone have got any idea?
I download houdini because i was intrested in l-system.
If I can't export fbx, it is useless for me...
If someone is interested in.
01 January 2013, 09:33 PM
Im not %100 sure what you are looking at in the pdf, but unless something has changed, the general summery and I think source of your confisuin is...
educational licenses are more or less Master Licenses provided to universities and are unwatermarked, just display some "educational" splash screen message and of course are for noncom educational use--- but do not have the limitations and can still open/save hip files. Noncom/starving artist noncom is intended for the individual and have a FEW limitations which to my knowledge are:
Cannot export FBX (but can import), cannot save hips (saves hipncs, but can open hips ok), have limited resolution on rops, and cannot work with 3rd party render engines ie renderman, mray etc... and lastly place a smaller than most watermark in the lowe-right. The reasons for this preesumably is that anyone can get a noncom license with almost no effort and therefore these limitation keep commercial projects from using it to export to commercial applications or rendering it full res. So a full blown master license-like feature set is provided for the intent of learning/exploration and non-profit use but as a closed system to some degree allowing things in but not out, this makes sence. Universities would presumably have to go through far more formailities to set up educational versions.
Its actually quite generous since you can renew the license forever, remove the watermark and render hd for $100, and unlike most "trial"/noncom/"lite" version is hardly crippled and place the water mark small in the corner instead of full frame or tiling it like birthday wrapping paper.
Hope that help and is fairly accurate, if any of the SESI guys are online and want to correct me -please do. Its been a while since my days of working for colleges.
01 January 2013, 07:31 AM
Hello. In pdf is comparsion on license. Houdini FX Education, Houdini Apprentice HD,
Houdini Apprentice. Only in education edition I can export fbx.
The reasons for this preesumably is that anyone can get a noncom license with almost no effort and therefore these limitation keep commercial projects from using it to export to commercial applications or rendering it full res. So a full blown master license-like feature set is provided for the intent of learning/exploration and non-profit use but as a closed system to some degree allowing things in but not out, this makes sence.
You are right. But autodesk also have education edition. I have it and I can export obj from 3ds max to blender(generally to any other software) and this is no crime. CG is my hobby I do not earn on it.
But You are absolutely right. It is the easiest way.
Thanks for fast and professional reply:)
01 January 2013, 04:20 PM
you can also export .obj with the freely available Apprentice Edition!
01 January 2013, 06:54 AM
Autodesk has many applications with varying licenses, but there no point in comparing as if they were the same there would be no need to learn Houdiini ;) The non-com edition I think i made to be accessible and I've encountered very little commercial software that allows only a forum account to get something so functional, (endorphin being another of the few).
CG is my job, hobby, and a general interest, and I personally use the non-com ver myself for fun at home although when on the clock have access to a commercial license. But rarely at home do I miss the functionality, there so much there it can keep you busy for years, even a full comp system and node based shader creation and mantra iis a very capable render engine with several modes. I really recommend you explore as the paradigm extend and although initial learning curve can be a little bit tricky, because of the similarity in different parts it becomes easier and easier to learn more fast. I all honest, although the l-systems are great, l-systems have been implemented by many, and only scratches the surface of the capabilities.
Piping application is generally done in commercial environment, but if you need to, you can import ie a sculpted mesh from blender, just set up shaders/lights in h12 and render with mantra :-D
01 January 2013, 06:54 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.