Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : delete one element from array, - how?

12-10-2003, 09:53 PM
I have an array for particle IDs that picks up particle IDs when they fill certain conditions.
But I need them kick out from the array, when they donīt fill these conditions any more.

I guess itīs simple, but I didnīt find any clue in Maya Help. Does anybody know how to do it?

12-10-2003, 11:20 PM
Well, there's the stringArrayRemove, but if you want a more generalized index removal, you could do something like this (assuming float numbers):

// declared array
float $origArray[] = {12.2,15.6,1.3,8.0,9.1};

$origArray = remFloatArrayIndex($origArray,2);

// to confirm returned array
float $eachIdx;
for ($eachIdx in $origArray)
print($eachIdx + "\n");

// remFloatArrayIndex procedure follows
global proc float[] remFloatArrayIndex(float $origArray[], int $index)
int $idx;
float $tmpArray[];
if (0 < $index < (size($origArray)-1))
for ($idx=0;$idx<size($origArray);$idx++)
if ($idx != $index)
$tmpArray[size($tmpArray)] = $origArray[$idx];
return $tmpArray;

That'll work for floats, which is what you'll need for particles. It's not very generalized, but it'll work.


12-10-2003, 11:26 PM
Just to be a bit clearer about the script above, it returns the array with the requested index removed.
You could easily convert it to accept an array of indices instead.


12-11-2003, 06:02 PM
thanks very much ALEC! this is more advanced stuff obviously, Iīm learning new things from this.

now I have a little problem with caching particleīs rgbPP atribute. I have lava streaming particles, changing colors from age based ramp. Than I used dynExport command, but after caching the color were wrong.

I used these atributes to cache:


am I missing something? :-)

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