View Full Version : Poly-reduction of architecture

01 January 2013, 07:56 PM

Does anyone have any suggested tools or workflows for reducing architecture scenes from 400 000 polys in 20 000 objects to about 30 000 polys.

Projection unfortunately does not work, partly due to the massive amount of objects.

Ideal would be some type of retopologizing and texture baking - but naturally any ideas would be appreciated - I would expect that the same need must have been out there before - searching however has not given any relevant results.

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01 January 2013, 07:56 PM
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