View Full Version : CGChallenge XXVII - TEN Apostles - Henry Pashkov

12 December 2012, 09:39 AM
Hi guys!

Not for the sake of a victory only, but for the sake of support.
I love space.
Respectively and work will be on this subject.

01 January 2013, 09:47 PM
The first of the ships of future scene

01 January 2013, 06:40 AM
Nice design ship.Good luck!

01 January 2013, 11:17 AM
The second ship for a scene. The ship for a distance shot. Specification level average.

01 January 2013, 09:33 PM
The third ship for a scene. Main. On the foreground.
The model was begun about two years ago. It is thrown and revived again. It is remade. New details were added.

01 January 2013, 10:04 AM
Idea for a scene

01 January 2013, 10:06 AM
Background for a scene

01 January 2013, 10:33 AM
Horos - a direct hit!

01 January 2013, 10:35 AM
The battleship - under attack

01 January 2013, 10:37 AM
"10 APOSTLES" - all batteries fire!

01 January 2013, 11:06 AM
I collected a scene

01 January 2013, 11:20 AM
It would be desirable to hear comments. Before a color correction stage.

01 January 2013, 12:06 AM
It is a little color correction

01 January 2013, 05:11 AM
You are working like a machine! That's a lot of work in no time!. The ships look great, but in the final composition the fire and dust elements look out of place. Also, the background is a bit distracting. It's just my opinion and you might be trying some other look.

Would love to see them moving some day :D Good luck!

01 January 2013, 09:20 AM
The background turned out interesting. There is no wish to change it. It is necessary to arrange color correction.

01 January 2013, 11:12 AM
I changed the provision of the ship in the foreground. And dust loop - "dipped" a little.

01 January 2013, 01:59 PM
Hey , great work on this. I think that some tweaks to the background could make a big difference although I really like it on its own. Maybe just change (by color correcting) the planets colors abit so it is different from the galaxy dust field(purple-ish).
Also I would tend to think something in the extreme foreground on the lower right side of the image would give some more depth to the image. You could also place some of these ships much further back into the scene to help out with the 3d depth.
Great job and good luck.

01 January 2013, 08:13 PM
One more candidate for addition to scene.
Mobile hospital "Healer".

I.e. ships not simply battle to someone.
They punch blockade.
Releasing a way to the ship to hospital.

01 January 2013, 11:48 PM
Something it seems here the such.

01 January 2013, 08:45 AM

more depth and perspective will be more dynamic.
All the best.

01 January 2013, 04:51 PM
Small shifts, illumination from explosions on cases of the ships, the general color correction

01 January 2013, 04:32 PM
It is a little more changes.

01 January 2013, 02:53 PM
Finishing touches -

01 January 2013, 02:10 AM

This is just a general message to everybody in the forums to remember to upload their deliverables to the Challenge engine ( Only 2 days to go!

Please ignore this message if you already have. :)

Good luck, Mike

01 January 2013, 09:16 PM
Final version of work.

I added same Cruisers and Battleships on a far background.

For harmony of sizes of the ships.

I added still explosions, patches of light and any trifle all over the light deep. for your attention!

Good luck all at competition!

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01 January 2013, 09:16 PM
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