View Full Version : character model: callidus assassin

12 December 2003, 05:31 AM

i posted this in focused critiques...but i haven't been getting any critiques or feedback.

so hopefully i can get some for my game model here...

would it be okay if i double post?

anyway here is my game model

created in maya
poly count is 3004 triangles

12 December 2003, 05:38 AM
The proportions are a little off and the poly count is very high for such a simple character. She also might have a little trouble deforming because of the way the mesh is setup.

I'd take a look at the proportions first... the area I notice the most is the legs.

12 December 2003, 01:27 AM

heres an updated one:

02 February 2004, 05:57 AM
okay its been awhile,mainly cuz i have work pretty much everyday.
but i've managed to find the time to totally rework the model so it doesn't look like a man with boobs :P

i think the head might be too big but tell me what you think.
crits and comments welcome

from 3004 triangles down to 1908 triangles and its my first game model :D

I'm UV mapping the character right now and man how i don't like it but it must be done.

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