View Full Version : Still: Forest of Stone
12 December 2003, 04:54 AM
Hi Guys n gals,
This is an image I did a while back but ive re-hashed it n finished it off,
I used Max 5, and of course lots of volume lighting!!!!
Hope you like it n would really appreciate any responses.
12 December 2003, 11:30 PM
Here is another view, just a close up of the character in the scene, any comments will be greatly appreciated aswell as any ways to improve.
All done in Max 5.
12 December 2003, 12:06 AM
I dig it, it would be cool if it were a prat of an animation. :) You've created some nice atmosphere. Great job.
12 December 2003, 03:05 AM
I like it.. very eerie!:eek:
12 December 2003, 04:06 PM
Not bad. As Psychoticimage said, it's eerie, that's for sure.
IMO tho, I'd lower the amounts of fog tho. it really washes out this images.
12 December 2003, 04:50 AM
Thank you for your comments guys, I might concider turning it into an anim, however its hell on the processor at the moment!!!!!
I quite like the amout of fog, i tried it with less and it didnt have the same feel that it has at the moment.
Again, thank you and any further crits will be greatly appreciated!!!
02 February 2004, 07:10 AM
does anyone know how i can get a higher res / bigger version of this image up, as ive just looked at it n it doesnt look very good this size!
02 February 2004, 07:24 AM
get your own serverspace. it's the only way.
the image looks very washed out which is too bad. Cool nevertheless.
02 February 2004, 11:16 AM
any idea where i get this server space at a reasonable cost??? cheers to anyone who replies.
02 February 2004, 02:27 PM
www.sphosting.com is free and with no ads I think.
I hope that helps...
The image is nice, volume light is good but it seems very foggy
02 February 2004, 05:25 PM
I'd comment/critique if I could actually see much.
02 February 2004, 04:27 AM
cheers troy, ill try that. Hopefully ill have a more clear view soon
02 February 2004, 06:18 AM
Reflective lighting. Everything seems to black and white. There should be light of shining from the opposite direction of the light rays. Use reflective lighting.
02 February 2004, 11:53 AM
Nice work on this image, I like your use of volumetric lighting and abstract shape in the rocky environment. Although quite a bit of texture detail has been bled from the rocks facing away from the light source and the image does feel more like a snapshot from an animation. I think you could improve it somewhat with a stronger context and theme for the image and perhaps some colour in the lighting but with that said it's looking good and has great potential.
02 February 2004, 12:29 PM
01 January 2006, 10:00 PM
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