View Full Version : max2011Shadingmirror

12 December 2012, 05:51 AM
hi guys i facing problem pls have a look img below.. tq in a million.

12 December 2012, 10:27 PM
Hmm, you're asking why your shader changes reflection values depending on the angle? Sounds like you're using the Fresnel effect - which you should be. Perhaps your ray depth isn't up high enough in your rendering engine, or in your shaders? Are you using mental ray?

12 December 2012, 05:16 PM
hi darkness. i am using vray.. yes sounds weird..changing angle reflection become different...fresnel doesn afeect it...

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12 December 2012, 05:16 PM
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