View Full Version : Surface Mimic - 3D surface scan textures for digital artists

12 December 2012, 04:05 PM
Hello artists!

I run a website called Surface Mimic ( , that offers high res 3D surface scan textures for games and VFX artists.

I’m using a photographic scanning technique that produces high res diffuse flat lit color and displacement maps of various surfaces. I run around with a portable rig scanning surfaces like human skin, clothing, animal skins, tree bark, asphalt, brick walls, etc. Then make those available on the Surface Mimic site.

Recently we’ve also pioneered a method to capture near microscopic resolution pore and wrinkle level displacement maps ( of human faces and body parts.

These surface scans are perfect for quickly getting realistic details into your models, avoiding the need to hand paint every detail. So far, ZBrush, Mudbox and Mari artists have been the biggest users, but increasingly texture artists have been integrating the matched displacement and color scans in their work, even for film.

I hope everyone finds this interesting and useful. Let me know what you think!

PS - There’s watermarked full res samples of every scan on the site available if you make an account ( . You’ll also get a free $10 discount code when you register so you can try some out that way too. Subscriptions are 20% off for the holidays also. Sale ends 01/01/13.


12 December 2012, 04:22 PM
I don't do texturing these days, but I browsed through your catalogue a bit, and it seems that you have some nice, high quality stuff in there.

Good luck with your business!

12 December 2012, 03:59 PM
Looks great!

12 December 2012, 06:24 AM
I relied on 4 surface mimic displacement textures for a recent job with a tight deadline. Love the price point for individual textures. So easy to just download a bunch of scans when I need them for a job. Totally worth the money. These really save me time. Subscription option looks interesting too.

The only thing I dislike about this service is the watermarked textures - there's just too many tightly-packed watermarks on the textures that it makes it hard to really test them out! Though I last downloaded a watermarked texture a few months ago so that might have changed!

12 December 2012, 08:26 AM
I find this highly interesting.
Is there any consumer photometric stereo software available?
I couldn't find any on google.
I'll bookmark your website. Might come in very handy for future projects.

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