View Full Version : RayFire 1.60 for 3ds Max 2009 - 2013 released.

11 November 2012, 02:03 PM
RayFire 1.60 plugin for 3ds Max 2009 - 2013 released.

Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max...

RayFire Trace Demonstration
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RayFire Technical Demonstration
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RayFire customer showreel 2012
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Go to RayFire website. (

Feature list:

NVidia PhysX Rigid Body support via RayFire user interface.
NVidia PhysX Force Influence Allows You to affect on objects in simulation by forces, space warps and mouse cursor. Glue allows you to glue objects together and break connections between objects during simulation.
Entropy Bullet Rigid Body support via RayFire user interface. (Beta)
Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can be demolished further with proper amount of collision strength.
RayFire Trace object. Image tracing to fragments.
RayFire Fragmenter modifier. Interactive realtime Voronoi shatter modifier.
RayFire Cracks modifier. Animated 3D Cracks inside refractive object.
Different Fragmentation types. Allows you to fragment geometry objects. RayFire Tool supports Irregular, Uniform, Voronoi, Wood splinters, Radial fragmentation types. Ability to draw cuts over your objects by mouse.
Automatic update system.

New feature in version 1.60:

RayFire Trace object. Image tracing to fragments.

RayFire 1.60 Demo can be downloaded Here (

RayFire 1.60 is free for 1.56, 1.57 and 1.58 customers.

Go to RayFire website. (


11 November 2012, 07:25 PM
Amazing release!

11 November 2012, 08:20 PM

11 November 2012, 09:15 PM
did you just made a plug in where you can use a black/white texture to control where to break up objects?

in the name of god

11 November 2012, 01:20 AM
thats a great new feature!

11 November 2012, 04:55 AM
Thanks to Mir for this feature! Nice demo video. Can't get tired of exploding stuff (only in CG and not for real!).

11 November 2012, 07:00 AM
Very nice. I'd say more about the spline generation based upon alpha, but I've asked for that for years ... and given up.

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11 November 2012, 07:00 AM
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