View Full Version : Character: Clockwork Beetle
12 December 2003, 02:22 AM
Made this for fun, just a bit of low poly art. I want to eventually make a whole clockwork army.
I'm trying the concept of a "family" texture - a 256 for all the characters in the army to share, so they can have 2 textures each, but only add one for the whole group. It'll also keep me making them with similar design features.
The Clockwork Beetle will be small, so it only needed to use the family texture, and has none of it's very own.
1x 256X256 texture
12 December 2003, 02:28 AM
yip!thats awesome for the polys and the small textures
no crits here man....:thumbsup:
12 December 2003, 06:15 AM
Based on your opening outlines ... sounds and looks very promising! Good stuff:beer:
05 May 2004, 12:00 AM
Nice! reminds me of some of the stuff from this old Saturn game, "Clockwork Knight". Cool design.
I would love to rigg something like this. You could do really cool things with the expression editor in Maya like have the legs automatically offset when it walks.
05 May 2004, 01:23 AM
Looks liek the little buggers from Half Life :)
05 May 2004, 05:14 AM
this a EQ mob from in trak anon? me likes eq, good job too
01 January 2006, 09:00 PM
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