View Full Version : AO problem


hellrage
11 November 2012, 12:19 PM
Hi Guys,
I'm having problem rendering AO in Maya. As you can see, some part of my character can be smoothly rendered (which is perfect , it's what i want), but the leg seems very facet. Any body has idea why is this happening ?

I play set the normal->soften edge, make sure normal direction point correctly, etc. But it still didn't play and it really frustrate me :(............can somebody please tell me whats going on ?

http://www.imghost.gr/images/50873710419753189824_thumb.jpeg (http://www.imghost.gr/viewer.php?file=50873710419753189824.jpeg)



Thank you.

vital00
11 November 2012, 06:28 PM
Is it happening only with AO?

AJ1
11 November 2012, 05:55 AM
Try hitting unlock normals.

Could you post a screen grab of your AO settings?

LowJacK
11 November 2012, 11:53 PM
If you've set the merge distance and spread to high you can get the same result with just basic primitive geo.

1. What are your settings?

2. Reduce them.

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11 November 2012, 11:53 PM
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