View Full Version : still: Armchair2
12 December 2003, 10:53 PM
my latest highpoly stuff. maya, mentalray.
12 December 2003, 10:59 PM
Excelent work my old friend! Congratulations again!!!! :bowdown: :bowdown: :bowdown:
12 December 2003, 11:02 PM
Why is there a thread right under this one that has a chair exactly the same as this one, only better lighting and different views? Are you the same guy?
12 December 2003, 11:07 PM
no. we just working together on the same project ... this model was the test work. this is my version, that belongs to him. 2 different models, 2 different uvs, 2 different textures, 2 different lighting, 2 differed rendering.
he used max and vray as i remember, i used maya and mental ray.
12 December 2003, 11:09 PM
Oh, i see.;) Well then it looks good, nice texturing.
12 December 2003, 11:11 PM
I was wondering about that as well. In that case I congratulate you both, as both chairs look very good. (and almost identical)
Did you use the same references?
12 December 2003, 11:23 PM
I want to sit there
12 December 2003, 07:49 AM
yes, we used the same reference pictures.
12 December 2003, 09:00 AM
beautiful work. what kind of MR setup did you use?
12 December 2003, 09:54 AM
i think this one looks as good as the other one :) :thumbsup:
12 December 2003, 10:13 AM
very nice - should be plugged too imo :thumbsup:
12 December 2003, 10:31 AM
wgeddes: i used two planes with incandescence and rendered with only final gather. there is a light in the scene for the specular, but it doesn't emit diffuse. this is a simple setup with a good result. that's all.
12 December 2003, 11:01 AM
Very coool work! :thumbsup: Congrat! :beer:
12 December 2003, 01:54 PM
Exelent work. What can i say??? :D
12 December 2003, 02:27 PM
This is good modeling my Friend, well done! :)
12 December 2003, 06:47 PM
Miért nem raktad fel idáig te is?! Mindenki csinált ilyen fotelt és ülőgarnitúrát?
01 January 2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.