View Full Version : Blender FBX export incomplete

11 November 2012, 09:04 AM
Hi I just encounter a huge problem. Whenever I export my Blender file with animation into FBX it turns out it cuts my animation time

For example, my entire scene is from 0-200
But when I export it to any program from Lightwave, Unity.etc it only records my animation from 0-120. I have checked the start frame and end frames.

Is there a setting I have missed out?

11 November 2012, 06:53 PM
just stumbled in here. . .

Are you certain that it is not simply the default lenght of a sequence of Lightwave or Unity?

Test by just adding/changing the default lenght. Click in the Box, at the far right of the Timeline in LW (Layout) and enter a higher number of Frames for the Sequence, and then check if ok.

See pic,


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11 November 2012, 06:53 PM
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