View Full Version : Assigning attribute maps in the paint tool, via MEL


MikeRhone
11 November 2012, 05:43 PM
Hey guys. I have a MEL question; I'm painting nCloth attributes by assigning an attribute map. (IE: In the paint attributes tool I pick Attribute Maps-->Import-->Import...--> [browse to greyscale map]) done via luminance. I need to do this once per geometry, and I need to do it often. I've never found a way to assign attribute maps in this way via MEL. I've always had to do it by hand. Has anyone got advice or know some code for this?

EdtheHobbit
11 November 2012, 04:19 AM
I haven't done this specifically, but I bet if you turn on "echo all commands" and dig through the code you get when you do this manually, there'll be some MEL commands / built-in scripts at play behind the scenes that you can exploit

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11 November 2012, 04:19 AM
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