View Full Version : Assigning attribute maps in the paint tool, via MEL

11-07-2012, 05:43 PM
Hey guys. I have a MEL question; I'm painting nCloth attributes by assigning an attribute map. (IE: In the paint attributes tool I pick Attribute Maps-->Import-->Import...--> [browse to greyscale map]) done via luminance. I need to do this once per geometry, and I need to do it often. I've never found a way to assign attribute maps in this way via MEL. I've always had to do it by hand. Has anyone got advice or know some code for this?

11-11-2012, 04:19 AM
I haven't done this specifically, but I bet if you turn on "echo all commands" and dig through the code you get when you do this manually, there'll be some MEL commands / built-in scripts at play behind the scenes that you can exploit

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11-11-2012, 04:19 AM
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