View Full Version : Assigning attribute maps in the paint tool, via MEL
11 November 2012, 05:43 PM
Hey guys. I have a MEL question; I'm painting nCloth attributes by assigning an attribute map. (IE: In the paint attributes tool I pick Attribute Maps-->Import-->Import...--> [browse to greyscale map]) done via luminance. I need to do this once per geometry, and I need to do it often. I've never found a way to assign attribute maps in this way via MEL. I've always had to do it by hand. Has anyone got advice or know some code for this?