View Full Version : Texture creation

12 December 2003, 12:23 PM
Hi There,

I really enjoy level editing for games such as Quake 3 Arena or Unreal Tournament. I would love to be able create the types of textures found in those games but I've only been able to find books and tutorials that really focus on photography. Can anybody recommend any books or tutorials that focus on game art.

Also, is there a way to get a less expensive version of photoshop? For example, Maya has Maya PLE, 3ds Max has Gmax. I am currently using an evaluation version of Photoshop 7.0 that is soon to expire!!!! Unfortunatlely, I cannot afford the 600-700 price tag for a Photoshop licence as I am merely a hobbyist!

Any help wold be appreciated!

12 December 2003, 02:59 PM

And the link list here :

... is also worth a look !

12 December 2003, 11:31 AM
At the rate that games technology & PC graphics performance in general advances, a book about game texture creation could be obsolete before it reached the shelves from a publusher :hmm:

That's not to say that there isn't information about, it just happens to be online. Since you have said you like level editing I can assume you know how game textures with their various shader technology for special effects works etc. I'd like to share a couple of links that you may find useful: ( - the Game Art Resources section of Paul Jaquays (ex id Software) site has a lot of good links that he compiled originally in the forum at
map-center (

Paul Jaquays has an excellent resource list, that also includes tools (alternatives to PS to possibly answer the second part of your question)
Map-center is the forum that is linked from QERadiant ( , the home of the Q3A Shader Bible.

One site that I remember in particular is HFX ( , produced by Yves Allair, now art director at Ubisoft. He's also a moderator at map-center so is active in the gaming community answering posts.

Lastly, something to get you started... modern texture tutorial ( - definately worth a look :thumbsup:

I hope this may be of some help :)

12 December 2003, 07:12 PM
Theres a great thread on texturing right here on CGTalk which can help you out with methods and techniques.

Also, as far as a free or cheap Photoshop goes Im afraid I cant help there but I did use a program in the past for a web project called the Gimp which is like Photoshop but freeware. I dont think it's anywhere near as powerful as its not a commercial product, but maybe worth looking into for you.

12 December 2003, 08:46 PM
Photoshop LE is a Good alternative. You will Lack most the Filters, and Limited to only RGB colors (no cmyk) but for a starting program, it is really good and really cheep. Last time I checked it was running around $99, but it is offered as Freeware when you purchase alot of Scanners, or printers. Use it enough You will probably want the More robust Full version, but that is the whole idea :)

12 December 2003, 10:26 PM
PS Elements2 is a better option - all the filters are available.

From memory things that arn't: curves, layer masks, split blending sliders... nothing you'd miss unless you were a proficient PS user who was familiar with these and techniques that use them.

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