View Full Version : GeForce GTX 650 ti Running Maya


mrjchilds
10 October 2012, 10:53 AM
Hi All,

I'm currently putting together a PC spec and have been trying to research if anyone has been using a GeForce GTX 650ti 2Gb to run Maya (2011 onwards) and if there are any issues?

I've done the usual - check Autodesk's hardware tests but looks like they haven't tested it. I've googled the shizzel out of it but cant find anything.

Any help gratefully received! :)

cgbeige
10 October 2012, 03:04 PM
If that's a Kepler card, then apparently performance is really bad with Maya. People are sticking with last-gen gaming cards because everything newer is crippled in Windows. They work fine in the new MacBook Pro though, since there's only one OpenGL stack in OS X and Apple wouldn't let Nvidia avoid support for pro apps with gaming parts.

mrjchilds
10 October 2012, 04:54 PM
Interesting - the GTX 680 has the Kepler architecture and has been tested by Autodesk and passed the test.
http://usa.autodesk.com/adsk/servlet/syscert/card?siteID=123112&catID=18254205&id=18844534&product=72&os=8192&hw=272

Where have you heard that info from Dave?

sentry66
10 October 2012, 04:59 PM
Interesting - the GTX 680 has the Kepler architecture and has been tested by Autodesk and passed the test.
http://usa.autodesk.com/adsk/servlet/syscert/card?siteID=123112&catID=18254205&id=18844534&product=72&os=8192&hw=272

Where have you heard that info from Dave?


Their tests don't mean anything anymore

I don't know how many certified cards I've seen them test turn out to be total trash and unusable even with the exact OS and driver installed.

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10 October 2012, 04:59 PM
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