Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : CG Masters presents: Cracking Surfaces in Houdini 12

10-21-2012, 02:27 AM
FX TDs often need to crack, break and simulate buildings, roads and other hard bodies. Raymond Corbett, Houdini Master, provides a straightforward technique for creating an animated fissure and then passing the geometry over to DOPs for simulation in this new online training video. 3.75 hours.


CG Masters has a new campus offering a one year training program in high end digital animation and visual effects. http://academy.cg-masters.com

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