LC #42 Pipers Alley

View Full Version : A painterly look with the Blender compositor.

10-20-2012, 12:14 PM
Discovered a technique using the composite nodes to make a Blender 3d scene got a painterly look to it.
Here is a link to how it done.


10-20-2012, 08:40 PM
Cool work. :)

What size did you use for the Cloud noise? I made some experiments and I used cycles for it.

10-20-2012, 09:02 PM

Whoa!!Dude that is pretty sweet image:)
Try SIZE: 0.010 on cloud noise.
Depth: 5
NEBULA: 0.025 (not sure if this does anything to the image)

10-21-2012, 11:21 AM
Yea that setting worked a bit better, I think I made the scale too big in the previous one. It got better with that setting, I also raised the value for "cloud noise", made the edges better I feel.
Thank you regarding my picture, it was made for the speed modeling session from reference. :)

That first one of yours is really good, really feels like crayon the second one is very good too but the effect works better in the first one. I am gonna experiment some more with this. Thanks for the tutorial.

10-26-2012, 07:09 PM
Cool, now you're on Blendernation. :)


10-31-2012, 09:57 AM
Got a lot of good feedback on the tutorial.
Also posted a link to your image on my blog.Hope you don't mind.

Here is a new render for Halloween with video copilot models.

11-03-2012, 11:17 PM
Thanks for adding a link to my image. :)

11-07-2012, 07:37 PM

can someone animate something with this technique and youtube it? i am curious how the noisy look works on animated scenes.

CGTalk Moderation
11-07-2012, 07:37 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.