what i am wanting to know is, if i were to make a scene within 3dappX and export it to a motionbuilder-compliant format (obj?)(not fbx as my current apps don't have it) do my rigging and animation and export to fbx.. then use another app such as okino polytrans to convert the scene to RIB format for applying of materials and rendering in a renderman compliant renderer.
i know this seems like a long way around, but i like the modeling apps i use, and i want to use motionbuilder to handle the animation then render in a RIB renderer. i want to know if this is possible.
does motionbuilder export any formats besides .fbx, such as .rib? (i don't have it installed at the moment so i can't check myself)
i'm not sure of the rendering capabilities of MB but i'd prefer to use a rib renderer so i can learn about shaders while doing it.
any tips, links, info, or suggestions would be helpful.