More information on the product page here: http://eat3d.com/dozer_part3
Youtube Video Link (http://www.youtube.com/watch?v=m5qaNLs56Qc)
In this DVD, Instructor Laurens Corijn continues from Part 2 of the Dozer series and creates all of the textures and shaders needed to get the vehicle polished, finalized and inside UDK. Laurens starts off by laying the foundations of the textures and even bakes out a few more to get a solid base to start from. He then goes through the full texturing of the diffuse, specular, gloss, and even adding the diffuse details into the normal map. When the textures are done, he goes over how to create a very nice shader using his very own Xoliul shader. Laurens then brings everything into UDK to get it looking great in-game. He goes into great detail about cubemaps and even has a little fun exploring next-gen DirectX 11 features. Laurens finishes by talking about presentation and goes over the simple environment he created.
This DVD is perfect for those who want to learn more about texturing, shading, and presenting their models. A lot of people have mastered the modeling, baking, and mapping (from the previous DVDs) but still struggle a bit with texturing. Proper texturing and presentation can really bring a subject to life and make it look amazing.
00 - 04min - Introduction
01 - 21min - Starting the Base Texture
02 - 31min - Painting the First Damage Pass
03 - 20min - Completing the First Damage Pass
04 - 36min - Completing the Diffuse Texture
05 - 13min - Specular Texture
06 - 30min - Finalizing the Body Textures
07 - 25min - Texturing the Tracks
08 - 23min - Final Tweaks and Polish
09 - 22min - Bringing it into UDK
10 - 30min - Creating and Setting Up Cubemaps
11 - 22min - Tweaking the Cubemaps and Materials
12 - 21min - Tessellating the Tracks
13 - 16min - Importing the Dozer as a Skeletal Mesh
14 - 13min - Presentation and Final Scene
Total Time - 5 1/2 Hours
About the Instructor:
Laurens Corijn is a 3D artist from Belgium currently employed as a 3D Technical Artist at Splash Damage Ltd. Laurens has also taught 3D for realtime applications as well as intermediate Unreal Engine 3 topics at the University College of West-Flanders. Having been trained in both artistic and technical fields, Laurens prefers to work on projects were these skills are combined. Having worked for broadcast as well as games, Laurens focuses on realtime mechanical 3D art for games.
About Eat 3D:
Eat 3D has been feeding your brain for almost 5 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.