View Full Version : CGWorkshops: Compositing for Feature Animation

10 October 2012, 01:24 AM

Building from his experience on a number of animated feature films, Nick Deboar will cover how Nuke is used in modern feature animation pipelines. This course is aimed at compositors who want to know more about compositing 3D renders, and lighting artists wanting to composite their own shots.

Having worked on films such as Happy Feet 2 and Legends of the Guardians: The owls of Ga'Hoole, Nick is the man to learn from! Check out Nicks work here ( .

The course will cover common production tasks, such as dealing with multi-channel exrs, linear color, motion blur, depth of field and premultiplied images. It will then move on to more advanced topics; working with position passes, creating skies in nuke, eye reflections, re-lighting, stereo workflows, deep compositing, expressions and creating gizmos.

For detailed week by week course outline head to CGWorkshops ( .

Each lesson will include high quality 3D renders to work with. Students will finish the course with the confidence to composite on an Animated Feature.

The Personal Learning Edition of Nuke is the only software you will need to take this course.

Sound like the course for you? Well, what are you waiting for, enroll now ( .

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