Why are we selling Dogwaffle 5 for 5 dollars?
In a couple of words, to increase our user base. We believe that once people use the software, they will love it, which could mean future upgrades for us.
Why version 5?
We feel that version 5 offers a tremendous amount of power, while still leaving an upgrade option for users who want more.
Version 5 was released in 2010. It was the first version designed to run under Windows 7/Vista and future operating systems. To get the most from it however we ask that you set the “Disable desktop composition” compatibility flag for the application. This is because we had not yet optimized our underlying GUI code for the new glass look of Windows 7. This is a simple, one-time step.
Since then, we've released version 6 under a new name, Howler, followed by 7 last year, and 8 recently this summer.
What's in version 5?
Simple answer: Quite a lot. On the painting side, there's tablet support, natural media painting with a visual browser to find your media, advanced color picking such as a palette mixer, and the red/yellow/blue model from traditional art. There's of course layers, drawing primitives like spheres, rectangles and curves, gradients, alpha selections, and all the usual stuff.
On the animation side (yes, there's animation too) there's onion skin, lip syncing with an exposure sheet, a timeline to apply animated filters to sequence of frames, or even to animated brushes, and a number of other features designed for animators and video types. The developer was himself a professional animator (Mystic Knights, Roughnecks: Starship Troopers Chronicles, Star Trek Voyager, Max Steel, Dan Dare) In the latest update to this version, 5.1b, there's even an animation sequencer called frame painter that can be used to sequence a small number of frames into a longer animation.
Technology wise, version 5 supports multi-threading and MMX for some pretty impressive speed. There's some use of the .Net framework version 4 for certain things. We wanted to support a modern set of freely available languages for plugin development, such as the “Express” versions of the languages from Microsoft.
What's in the latest version if I decide to upgrade?
In version 6, we gave the program a new name, “Howler,” and for good reason. There are some bold improvements in speed, making use of SSE2 as a base level of technology, along with wider use of threading, and other improvements.
Later versions added a number of features. These are just a few:
Improvements and additions to painting tools and tablet support.
Camera stabilization, including motion removal, smoothing, or re-addition.
Rotoscoping to create garbage or traveling mattes, and also as an animation tool, as part of enhancements to the curve tool.
Multiple monitor support.
Motion prediction module to create slow motion from regular video
A re-invented timeline editor with improvements to interactivity and speed.
New 3-D tools and API.
Additional improvements to the interface
Much tighter integration of plugins and reduced use of the .Net Framework.
Second generation particle foliage tool.
For more on PD Pro 5, see http://www.thebest3d.com/pdpro5/index.html
For the latest on version 8 and 8.1, see http://www.thebest3d.com/
Student discount reminder: A full, “commercially un-limited” discount of 70% on version 8 is available to qualified students (current student ID or equivalent).) This means you can use the software without limits, including for commercial projects and no expiration.
Also, for a limited time, you can get Pixelan's GPU accelerated AnyFx special effects tool for Howler for free with a purchase of version 8. This video shows Howler's timeline in use with AnyFx. http://www.youtube.com/watch?v=eI9AlLg-0Qo&list=UUhhWiBVGa-zLq52myfi-UlA&feature=player_embedded